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Well CBM1.9 is nice, but why no buff for Fomoria?? - .com.unity Forums
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Old September 17th, 2011, 09:57 AM

Sajuuk Sajuuk is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Quote:
Originally Posted by llamabeast View Post
Best to put this stuff in the CBM thread really, it's a bit confusing to have the discussion split here as well.

Tir na n'Og, Eriu and Vanheim were genuinely really weak under CB1.84. Did you try to play them? Vanheim in particular. TNN were powerful because of the Awe on Ris, but didn't have many other choices.

The gradual-death-on-land idea for R'lyeh is very interesting. R'lyeh's situation is an odd one. Purely aquatic giboleths are interesting in theory but don't make for good gameplay in practice. Once R'lyeh conquers the seas it has no choice but to abandon all its key national troops (giboleths and relatives) and rely almost entirely on indies and summons to conquer the land. Any giboleths etc left over from the wars for the sea become just upkeep-consuming dead weight. The trouble is that it's not just difficult to get them up onto land, but actually impossible.

They are not actually fish anyway. They are just monsters which spawned in the deeps.

I would have liked to go with a theme of the Mind Lords and Aboleths having such power that they were able to bring a bubble of water up with them onto the land by telekinesis. The trouble is that that doesn't actually solve the problem of the troops, and it's not credible that polypal spawn have enough psionic power to carry water with them. So instead the theme has to be just that they are straightforwardly amphibious.

But as I say the gradual-death-on-land idea is interesting. I might look into using something like that. The concern is that it would just generate infuriating micromanagement, trying to constantly cycle all the giboleths back into the sea every few turns. An alternative might be for all the giboleth things to be weaker on land, or have Exhaustion or something.
Well, if using a standard W9F9 blessing,EA vanheim can still definitely rush 1 or 2 nations, at the cost of late games of cause, but those unlucky enough to be rushed have no late game at all. So why not increase the cost of sacred troops AND decrease the cost of normal troops? Give those unlucky a chance

Purely aquatic giboleths versus purely aquatic knight of the deeps, thats not really different when already dominated the oceans, except ea oceania have a higher chance to face such condition...... Anyway, its just weird to make a totally underwater nation amphibious, so some restriction, Exhaustion or gradual-death-on-land would be nice
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