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August 29th, 2008, 06:17 AM
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General
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Join Date: Oct 2006
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
You might possibly consider adding something like the big bug-headed creature from 'This Island Earth' if you want a good slave race. It's a classic sci-fi movie, (one of the first major sci-fi movies made in color) and I've always thought that the mutated crab-shambler guys from MA R'lyeh were somewhat based on the creature/mutant at the end of it. The 'This Island Earth' critter (just called a mutant) is also pretty recogniseable.
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August 29th, 2008, 11:58 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
Provinces 18 and 22 on 'spacemap' do not connect either even though 18 is the planet surface and 22 is the immediate space above it. In order to get to space from 18 I have to jump to the moon first and then to space.
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August 29th, 2008, 01:53 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
good point, keep coming with the feedback.. this will be changed of course..
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 29th, 2008, 06:52 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
right guys, hope you like my jomon sprites, anyway i saw something about a new survival horror game Electronic Arts is going to release called 'dead space' and space age ermor jumped straight out at me.
imagine a not so distant past where the legions of undead fell to modern technology, the treasures of the dead plundered by the triumphant living. But alas history must repeat itself, among the stolen artefacts is an unholy object of great power, whole fleets of ulmish mining crafts consumed by death, now quiet vessels housing the deformed and still moving bodies of the massacred led by the returning god of the dead.
keeping this and 'dead space' in mind can someone make a start on sprites, i would but my hands are kinda full at the moment.
thanks.
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August 29th, 2008, 07:41 PM
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Lieutenant General
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
I'd keep the necrons of warhammer 40K in mind combined with that then.
Considering you just want to use skeletons there isn't that much we need to do on graphics though.. just take the skeleton sprite and give them an ulmish weapon.. and I think I even have the seperate weapons the ulmish sprites have. For Necrons you could probably just colorify a skeleton to grey/metallic.
When I'm done with the things I'm doing now I might be interested to start on this if the nation can be fleshed out a bit. I need a bit more details on what troops there would need to be etc etc.. if we just make them undead ulmsmen it might not be that interesting. we could go for the huge piramid ships the necrons have... huge expensive ships. and then next to that undead and robots... it does have some appeal.
But then you'd probably end up coping the death domain from ermor too... sinec that would be very thematic... do we want ermor like that in space?
It would make for another "different" nation though (even though we already know how it plays  )
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 30th, 2008, 09:15 AM
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Sergeant
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Location: London, England
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
[quote=Aezeal;635177]
Considering you just want to use skeletons there isn't that much we need to do on graphics though.. [quote]
actually i wanted to lean towards 'dead space' with a sort of newly dead but mutated approach. Think of it as sorta foul spawn + souless and then cover the lot in blood. We could sacrifice all armour and the unholy booster spells of LA ermor for more beastly offense and have some nice summoned commanders and large monsters made from multiple corpses and perhaps some ulmic mining gear could be chucked in there as weapons and such for thuging out.
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August 30th, 2008, 07:36 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
To be expected:
a new breed of indies: on the planets there are now not only the fearsome blue aliens but in the uninhabited outlands on distant planets an evil breed of spiders has evolved. To communicate with these spiders one needs to be able to lead magicbeings.
--> 2 new pop types are created out of 4 spider troops and 2 leaders.
some new sprites for existing units (a new one for the Ulm general & general rico), a new one for the Jomon Ninja (just a recolor really) and MAYBE even a hand drawn (by Nick) new Dai-Oni. Also some space ships have gotten attack sprites.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 30th, 2008, 09:21 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
hmm well if new sprites are needed.. then I can't work on the nation  I'm not so good with new sprite creation
New sprites would mean all option current undead nations have, summoning longdead etc etc couldn't be use anymore.
But by all means start on the nation. if you use ermor LA nation number you could even keep their killing dominion.
If you can't do the modding I'm certainly willing to do it if yo explain what each troop should do (a long detailed post would help me there)
PS how is the dai-oni going, and the jomon assasin? 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 30th, 2008, 09:30 AM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
dai oni i just had to recolor the sword so he is done, i just finished the sprites for the human infantry and plasma bow so unless you want anything else done i can send em to you right now and get to work on ermor.
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August 30th, 2008, 09:52 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
NICE, MAIL ME, them then I can add them and complete Jomon  I do like the dai oni sprite I had though maybe I should make some sort of summon for him later.
I'd love to see the infantry so Jomon can have normal starting troops and PD.. In a small test the battlesuits just crushed pretty strong PD so better not start with too much of them I think. (I increased price on them too  )
You post a nice post on how you envision your dead space race so I know what you mean exactly and so I can make stats for them later and some descriptions. The more you post the more I can make the race like it 
suggestions for spells and whatever you think the nation should have etc etc
(PS I do advice you read a bit about necrons for Warhammer 40000 too since there are some nice idea's there.)
I'll mail you the base sprites I found for Ulm so you can maybe use the weapon sprites on your undead if you want.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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