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September 3rd, 2008, 05:13 PM
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Lieutenant General
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Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies
I don't know why there are oni dragons in those provinces the code for the map doesn't put them there.. someone said that he got a celebrant fo the faith with dragons though.. strange and I don't get it but that could explain something.
You have a version where teh oni dragon is still at test costs.. it will be much harder to get
If magic isn't balanced then that isn't my problem atm.. just don't use weak spells
Ok that twin ship blasters now has nratt 2
The transport already had a tractorbeam (great idea I had)
Prices have been changed, Ulm capitol ship a bit improved
I think most troops that have fists need to have them (mostly those mages) the artillery has their hands fill with their cannon and can't wield melee weapons, just drop the cannon and his, same for mages
Ulm defenders do need a weapon I think so they now have a combat knive on the ground, in space they don't get another weapon.
I lowered taser damage by 1 but you hardest point for them is the use against space eels and that is just one troop... against normal troops I don't think they are that much overpowered.
Trying to get rid of the Javelin for the dai-oni, but the best way to get rid fo copied weapons is unknown to me.. I changed it a bit and we'll see what happens now
used the flysprite you suggested and one for artillery
changed MR on large ships
AND with these changed I'm releasing v 0.5!!!!
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 3rd, 2008, 06:00 PM
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Lieutenant General
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Re: Dominions 3000 v0.50 with SPACE-FORMS
nope nope didn't base it on anything created from scratch.. if it keeps popping up I'll change the unit number next version. The Dai Oni is copied as is the ao oni.. but not the dragon. The spirit from (and of the otehr oni too) are copystat.
Anyway try the new mod, also DL the updated map
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 4th, 2008, 12:27 AM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.50 with SPACE-FORMS
Playing now. Couldn't really play earlier. I'm only a few turns in but a few things I noticed.
1) The spider indy text says they're supposed to be commandable only by magic beings but they aren't magic creatures.
2) Wow shields. Either their protection is too high or the parry needs to come down. I had a shoot out with some pirate raiders... for about 10 turns we exchanged fire and I only even hurt them twice, while they failed to damage my jomon defenders (who do seem to be working properly now and have a much more enjoyable attack). I think it would be fine if just the parry went down... to something like 2 for ion shields and 3 for plasma shields. Anyway, I shall continue.
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September 4th, 2008, 04:50 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.50 with SPACE-FORMS
hmm somehow the pirates have the strongest shields.. I changed that... I'll lower parry too
I'll reupload 0.5 in a few min so you can test/play it better
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Last edited by Aezeal; September 4th, 2008 at 04:56 AM..
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September 4th, 2008, 08:56 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Dominions 3000 v0.50 with SPACE-FORMS
Would you like to post up some screenshots or previews of this mod? I think it would encourage people to try it.
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September 4th, 2008, 12:09 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.50 with SPACE-FORMS
well sprites are not the strongest point of the mod really  but I'll try.. lots of work though for all the nations :S
have you tried it already Sombre?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 4th, 2008, 05:59 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.50 with SPACE-FORMS
previes in first post now
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 4th, 2008, 06:44 PM
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General
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Join Date: Oct 2007
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The combat system is feeling much better now. I'm much happier with ulm's capital ships and how they compare to the nautiloid. I still don't know that they have enough firepower to be cost effective unequipped but they could be turned into fairly decent SC's with a few items. Transports still have fist weapons though. Meh. Plasma shields still might be a little tiny bit too good, but it's not that bad. I'm finding a lot less normal independants since you added the new varieties, but they still crop up here and there.
I think Ice Samurai battlesuits might be a bit too strong vs ulm, but that's debatable. They're almost invulnerable to small arms fire, but you can kill them in melee so it's not so bad. They just do a lot of damage before they die.
One thing you probably should change though is the spider independants. They have too many varieties of spiders with the web spit ability. You should remove it from all of them except maybe the netter spiders, but leave the melee web. I've had enough spiders get to me that they could start killing my troops, but then they all stand back and shoot webs at me... so that would help them a bit.
Also I had an idea for a spell. What do you think of something like a "combat drill" spell, that summons some immobile enemies with no ranged attack that attack a province. And maybe there could be a higher level one like a "live fire combat drill" that summons enemies armed with laser pistols. Just to give you a little more flexibility with how you use your troops. It would really help personal artillery marines, anyway, because they're not that good against space monsters (too many friendly casualties) but almost necessary against jomon. I'm not entirely sure if you can do it though. It was just a thought.
I'm also thinking of making a mod race of my own to go with it. I have absolutely no graphics-making skills so if I do make it I'm going to borrow some of your ulmish sprites as placeholders.
Edit: Yeah, ice samurai battlesuits are fine. However, ulmish personal artillery marines losing their heavy weapons and having them replaced with space blasters is frustrating. Could they be given some kind of space heavy weapons instead?
Last edited by rdonj; September 4th, 2008 at 07:03 PM..
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September 5th, 2008, 02:23 AM
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Lieutenant General
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Re: Dominions 3000 v0.50 with SPACE-FORMS
Rdonj good points you have
I already feared the ice suits might be too powerfull (but I feared they would be too strong in melee since they have 2 attacks and paralyse (don't you mean the lightning suits?))
Getting rid of fists a great problem for me and I don't know the solution yet.. I'll just keep adjusting stuff. Same goes for the spiders, the netters are the only ones supposed to have the net but getting rid of it after copy statting a spider isn't that easy it seems.
And the artillery can't get heavy space weapons  find other ways.. buy more space craft whatever  Ulm isn't supposed to be a very strong space nation  They'll get a tank though.. which is even less usefull in space
I'll think about those spells you mentioned and see what I can do..
drop pods or something
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 5th, 2008, 03:18 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.50 with SPACE-FORMS
The Ice Battle Suits are supposed to have 2 attacks? I only see them as having one. Different version maybe. The Ice Battle Suits are really strong in melee and definitely kill their share even in small numbers, but you can gang up on them if they're in anything like reasonable numbers and bring them down, which I don't have too much of a problem with. And it helps that their attack skill is still fairly low. If you just massed them I don't know, that could be pretty hard to deal with. I'll try massing them and lightning suits in my next game with them. What was giving me doubts was not using anything stronger than ap 11 on them at range :P Bringing in fighters and personal artillery marines to kill them helped enough to convince me that they're not too overpowered against ranged attacks.
Lightning Samurai Battle Suits are really strong too. If you use them in small numbers it's not too unreasonable because you still get lots of misses, but if you used them in large numbers it almost certainly changes. But the lightning cannons do shock damage, so in a way, if you look at it right now even if they are overpowered (they probably do need to cost more in gold and or resources anyway if they stay the way they are. I think it might be better though to just give them really high ap and leave an to large ships so you can't mass it) jomon gets a lot weaker if you can get to midgame and bring out lightning/fire resistance. If that wasn't the case I would probably have to say that all their battlesuits are overpowered, because the fire ones do a huge amount of damage for their cost too.
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