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				October 26th, 2006, 12:29 AM
			
			
			
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 Private |  | 
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				 R\'lyeh Dreamlands and Void Summoning 
 I've been itching to play as my favorite Lovecraftian race in this game, but I'm having some trouble with summoning monsters from the Void - my pretender, who is a Void Lurker, still manages to go insane after summoning something. I lost another pretender (also a Void Lurker) when he was "lost in time and space." What tips are there for summoning from the Void, and can I summon commanders via this method? My normal Illithids are going insane   |  
	
		
	
	
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				October 26th, 2006, 12:38 AM
			
			
			
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 Major |  | 
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				 Re: R\'lyeh Dreamlands and Void Summoning 
 LoL, summon with the starspawn priests ONLY. |  
	
		
	
	
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				October 26th, 2006, 12:53 AM
			
			
			
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 Corporal |  | 
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				 Re: R\'lyeh Dreamlands and Void Summoning 
 Stick with the priests as kiss said
 
 As for commanders. If you can get some nature magic going. Crank out whips of command.. And have Your starspawn mages lead troops around they seem to be be basicly immune to the insanity.. Or just have extra commanders in every army. So when one refuses to do something you can switch the army to a backup
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				October 26th, 2006, 02:07 AM
			
			
			
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 Major General |  | 
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				 Re: R\'lyeh Dreamlands and Void Summoning 
 Well... among the recruitable commanders, anyway.
 Your national summons also has decent summoning skill, and there's a national hero who's also good at it.
 
				__________________Are we insane yet?  Are we insane yet?   Aiiieeeeee...
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				May 31st, 2007, 04:58 AM
			
			
			
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				 New Void Summoning Question 
 Is it worth putting bodyguards or items on my starspawn priests who are void summoning?
 The bodyguards and items help me defeat the creatures who "suddenly attack" me, but I've always ended up "lost in time and space" even after defeating the attackers.  Is there any chance not to end up lost if you are attacked?
 
 Any surviving bodyguards return to the garrison, but items of course disappear.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				May 31st, 2007, 06:06 AM
			
			
			
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 Corporal |  | 
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				 Re: New Void Summoning Question 
 Bodyguards and items are not worth it IMO. Just script 'Returning' and give your summoner some pearls. You will need at least two, maybe three required - the gem usage mechanic escapes me for now. Only one if your priest got S as random magic. In the attack your summoner will be the defender, meaning that s/he/it will get the first turn casting Returning returning safely home. |  
	
		
	
	
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				May 31st, 2007, 06:34 AM
			
			
			
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				 Re: New Void Summoning Question 
 Heh.  I thought of scripting returning, but the void gate is in my capital.  The description of returning says it won't work if the caster is already in the home province.  
 I'll give it a try anyway, it's just a couple of pearls.  Hope it works!
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				May 31st, 2007, 06:38 AM
			
			
			
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 Corporal |  | 
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				 Re: New Void Summoning Question 
 
	Quote: 
	
		| vfb said: Is it worth putting bodyguards or items on my starspawn priests who are void summoning?
 
 |  My lesser summoned creatures and my best ones goes to fight. The average ones serves as bodyguards. The priest need them since he's not that powerfull and can end against some rather powerful monster.  
I don't give him magical objects because, as you said, the gate is not a safe place...
 
	Quote: 
	
		| vfb said: The bodyguards and items help me defeat the creatures who "suddenly attack" me, but I've always ended up "lost in time and space" even after defeating the attackers.  Is there any chance not to end up lost if you are attacked?
 
 
 |  No luck ! I got a different experience here. Most of the time, it cost me only two priests(= I lose only one priest in time and space) to reach the vastness(=one of the most powerfull creature you can summon).
 
I don't know if scales do help but I tend to play R'lyeh with turmoil 3/luck 3... |  
	
		
	
	
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				May 31st, 2007, 07:23 AM
			
			
			
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				 Re: New Void Summoning Question 
 Thanks for the tips. 
I can't remember the last game I played that wasn't Turmoil 3 Luck 3   .  
 
Ooh, I want a Vastness.  It should be Gift-of-Reason-able, right?  So far my best summon has been a Greater Otherness.
 
LA Rlyeh is fun!  My Mad Cultist just found 2 temples of the deep, and I didn't even ask him to look for them.
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				May 31st, 2007, 06:40 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: New Void Summoning Question 
 Question, is there a way to make insane commanders less insane(or more manageable when they are bonkers?)? Like an item or spell or something? |  
	
		
	
	
	
	
	
	
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