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				December 12th, 2002, 10:52 PM
			
			
			
		  
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				Re: Orbital Colonies
	
			 
             
			
		
		
		
		new idea:  LG points can be asteroids instead of stars.  this makes since, since clutter tends to gather up at these points, and most of them have their own little asteroid fields.  they can be beyond huge asteroids, to differentiate them from normal asteroids.  then space colonies can be created on that special extra-big size (as long as their facility numbers are kept low) 
 
or, they can be asteroids that are marked as constructed worlds.  or, they can be constructed worlds that are planets but look like asteroids.  or look like nothing, if thats possible.  then you would just need some way to do something with them that would not involve randomly placed space colonies during map creation. 
 
or, it can be a 2 part construction process, where its a constructed world that you need to blow into asteroids, that you need to turn into a planet.  naw, thats just silly. 
		
	
		
		
		
		
		
		
			
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				December 12th, 2002, 11:10 PM
			
			
			
		  
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				Re: Orbital Colonies
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Puke: 
new idea:  LG points can be asteroids instead of stars. 
			
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 Now this I like -- some rare new asteroid type, using no asteroid picture (or a starfield background) called a Lagrange point, that a special planet creator component will use exclusively to create a space colony. 
 
Can we: 
1) make a new size of asteroid field  
2) make a component that only works on this size field (unlike the current one which uses any size field to make an appropriately sized planet 
 
Anyway, how big is this space colony going to be? A large or huge planet of optimum climate? Or what? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 12th, 2002, 11:16 PM
			
			
			
		  
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				Re: Orbital Colonies
			 
             
			
		
		
		
		Why should you need a special type of asteroids to make an asteroid colony? All you should need is to research special techniques that would give you the skills needed to colonize an asteroid field, like SE3. That's one thing we all wish hadn't been left out. 
 
Geoschmo 
		
	
		
		
		
		
		
		
			
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				December 13th, 2002, 12:06 AM
			
			
			
		  
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				Re: Orbital Colonies
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by geoschmo: 
Why should you need a special type of asteroids to make an asteroid colony? All you should need is to research special techniques that would give you the skills needed to colonize an asteroid field, like SE3. That's one thing we all wish hadn't been left out. 
 
Geoschmo
			
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 Yeah well thats a separate question.  An asteroid colonizer would be nice.  We're just trying to mod in a purely space based habitation. 
 
It would be noce if there was a stellar construction smaller than a ringworld, it could be faster to build. A begining stellar constrution tech 
 
I read about how impractical in real world physics a sphereworld would be -- but a construted surface, surrounding the planet Jupiter, at an appropriate distance from the planet to make 1 g of gravity -- would be plenty of (domed) living space -- we could extract energy from the heat of Jupiter. 
 
Let me save you some time. Do we need this in SE4?  No.   
 
Would I like a component that turned a gas giant into a huge airless rock world?  Sure. An earlier than ringworld constructed planet would be fun. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 13th, 2002, 02:17 AM
			
			
			
		  
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				Re: Orbital Colonies
			 
             
			
		
		
		
		I see another problem with option 2. If we use the create standard planet method (asteroid colony), the atmosphere will be random. But you can mod the planet size so there's no difference between a domed colony and an undomed colony. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 13th, 2002, 02:22 AM
			
			
			
		  
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				Re: Orbital Colonies
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Urendi Maleldil: 
I see another problem with option 2. If we use the create standard planet method (asteroid colony), the atmosphere will be random. But you can mod the planet size so there's no difference between a domed colony and an undomed colony.
			
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 Actually this can be avoided. Assuming we make a brand new planetsize for the colonizable asteroids, you simply only put entries in the sector types file that are none/rock for this planetsize. The game can't choose a random atmosphere if there are none to choose from. 
 
Geoschmo 
		
	
		
		
		
		
		
		
			
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				December 13th, 2002, 02:39 AM
			
			
			
		  
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				Re: Orbital Colonies
			 
             
			
		
		
		
		i really wish we could get the space colony / LaGrange thing worked out.  I have been wanting to find a use for the gas/none colony component pic since forever. 
		
	
		
		
		
		
		
		
			
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