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  #1  
Old December 16th, 2002, 11:34 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Ragnarok:
Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not.

7. Fixed - Organic Armor was pre-regenerating itself before damage occurred
in combat.
These are the two that I think shouldn't have been changed.

The first is because I want ships to break formation for a reason, so that they use their individual strategies instead of the fleet strategy. Otherwise you can't mix different types of ships effectively in a single fleet and the strategic options become fewer. This is a change from what I see as the correct behaviour to what I would consider a bug.

The organic armour change causes the problem that the regeneration in combat is now nearly useless. The armour is already only half as good as shields, and it really needs the preregeneration to make it a viable choice for ships, as it still has all the other disadvantages of armour with regards to disabling and armour skipping weapons. The fact that it will all regenerate after combat doesn't really compensate because the ship needs to actually survive for that to be a factor, and ships don't tend to survive half-damaged in large numbers.
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Old December 17th, 2002, 12:39 AM

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Default Re: Next Upgrade/patch

Quote:
1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not
What's a "combat group"?
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  #3  
Old December 17th, 2002, 01:13 AM

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Default Re: Next Upgrade/patch

Thanks mottlee & Ragnarok for this patch post, I like V1.82 #6 and 7 , V1.80 #5. I hope there s more to add to the patch,How about Ideas like;

(a) Intell > Demand that you remove your ships/or colonies from (my systems), instead of a pacific system.makes it simpler for player.

(b) Multi-add > (One turns worth), on that menu.

(c) Empire > Game setup tab, a print out or list of the current set up empire.this way player can remember the diffucuty ai etc/ and own settings.
(d) ) In game help manuel > More INFO like (A)pop 4000m = 4billion or 4million?.(B)ministers(C)intell(D) demeanors,in game set up & ministers.
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  #4  
Old December 17th, 2002, 06:02 AM
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Default Re: Next Upgrade/patch

Given the wording about "combat Groups," it may not be referring to ships set on Break Formation. Then again, I could just be doing some wishful thinking.
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Old December 17th, 2002, 06:13 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Krsqk:
Given the wording about "combat Groups," it may not be referring to ships set on Break Formation. Then again, I could just be doing some wishful thinking.
I think this was question before when they released the history of fixes. But I can't remember what it was. Maybe a Beta tester can stop by here and let us know again what it means. I certainly hope it does not mean that they do not break formation anymore. That would suck!
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Old December 17th, 2002, 11:23 AM
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Default Re: Next Upgrade/patch

"Break formation" is still working as you know it. The "combat group" thing is misleading and is only a description of what caused the bug. This bug resulted in your ships attacking a planet even if they had the express order not to. Nothing more, nothing less.
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Old December 17th, 2002, 08:57 PM
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Default Re: Next Upgrade/patch

i hope they get the fix in for component mounts of weapon type 'any'
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