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  #1  
Old December 20th, 2002, 12:17 AM
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Skulky Skulky is offline
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Default Re: SE4 by Committee

SJ, guess you either didn't see this or disregarded it
Quote:
I'll take on the job of economic minister for now as well.

I'm in favor of a few dummy AI empires being created to allow people to revolt (they will be given a new forum, and their holdings will be transfered to the new AI).

I think we shoudl also set up a judicial branch too (only supreme court). And an executive would be good we can have elections every 40 turns or so, 80 turn limit.

Im also all for the ministers having the most power, but the system lords being able to do day to day, its the ministers who give general orders, or orders to places lacking lords.

With normal SE4, not beta, everyone can look at the turn. That will help all of us make decisions.
on second thought it seems like Fyron has taken this job, o well.

[ December 20, 2002, 00:33: Message edited by: Skulky ]
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Old December 20th, 2002, 12:31 AM
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Default Re: SE4 by Committee

One really cool idea:

Add a Bank to the game.

You will need a banker/accountant.

The central bank (represented by another empire) will allow system lords to tax up to 3% directly on production in their system on min/org/rads. These totals will be kept track of by the accountant and then gifted over to the other empire every turn. Gov't can tax income of rich ppl (senators, ministers) up to 30%. Their income is paid in $ not in min/org/rads. Of course $ can be converted into min/org/rads.

System wealth, calculated by adding up construction dollars spent, resarch points generated (x 1.2) and intel points generated (x 1.3) and adding in any min/org/rad production (x .5). You will get a number, when taxed by the system lord at up to 6% it is converted to $ and deposited in their account. Gov't can levy an additional tax up to 12%. Wealth is calculated every .0 turn so 2400.0, 2401.0, etc and then used to charge taxes for the next fiscal year.

Their will be negative effects for high taxes. one reovlt point for combined taxes over 5% per year, 2 for over 10%, and 4 for over 15%. These points will accrue over time. You can reduce them through other ways of course, however if left unattended revolt will forment.

If the total reaches 30 pts of governemnt caused tax points then the system (or any individual planet therein) will be able to revolt, revolt isn't possible before then. If the combined totals cause it to reach 50 pts the system will revolt, taking a leader with it from one of its planets, maybe killing the system lord who knows.

This will require lots of record keeping and may become too tiresome. But i'd like your comments anyway.

EDIT: had to leave midway through. Unfinished buisness

[ December 20, 2002, 00:31: Message edited by: Skulky ]
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  #3  
Old December 20th, 2002, 04:39 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SE4 by Committee

That sounds like a lot of work to simulate people's rebellions...

If the Finance wants to set up a complex tax system to decide how much money he will approve each governor and minister to spend, that's fine with me.

Rebellions would be roleplayed, where some local minister starts giving orders against senate decisions, or attempts to sabotage other ministers or something...
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Old December 20th, 2002, 04:46 AM
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TerranC TerranC is offline
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Default Re: SE4 by Committee

SJ, What is this Seniority? Is there a hierarchy? If there is, who goes from highest to lowest?
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Old December 20th, 2002, 05:13 AM
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Quikngruvn Quikngruvn is offline
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Default Re: SE4 by Committee

Is it too late to join the fun? I wouldn't mind being a planetary governor or a system lord... something that (hopefully) won't be hampered too much by my tendency to lurk.

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Old December 20th, 2002, 06:01 AM
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Default Re: SE4 by Committee

SE4 by Committee Forum!
There is now a Recruitment Office on that Board specifically for signing up and finding a place in the game.

The players who have been in the game longest (or survived the longest since their Last death) would have seniority.
This would only affect who has first dibs on a job when someone gets killed or promoted away.

Unless someone bumps him off, Geoschmo has seniority, followed by Arkcon.
Geo dosen't appear to want a big job, but he will surely get a good planet to command when he wants to settle down and retire from the colony ship piloting business. Assuming he dosen't run into a damaging warppoint or an enemy cruiser on his travels.

Quikngruvn:
It is not too late at all, though the major minister slots are all taken.
I believe all the homeworlds are accounted for, but you could be a system lord, and/or move to one of the colonies that are sure to spring up in the first few turns.

Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)
#9: Dan C (Transportation Minister)
#10: Skulky (Construction Minister)
#11: Askan Nightbringer (Senator)
#12: Sabaoth (System Lord/Local Governor)
#13: Krsqk (Finance Minister)
#14: Ragnarok (Political Minister/Ambassador)
#15: Puke (Local Governor)
#16: Captain Kwok (Nomenclature Minister)
#17: Will (Senator)
#18: Spoo (Local Governor)
#19: Ruatha (System Lord/Local Governor)
#20: Imperator Fyron (Minister -Industry/Economic?)
#21: Quikngruvn (Local Governor/ System Lord)

[ December 20, 2002, 15:21: Message edited by: Suicide Junkie ]
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  #7  
Old December 20th, 2002, 06:59 AM
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Quikngruvn Quikngruvn is offline
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Default Re: SE4 by Committee

Cool! I don't think I could devote enough time right now to playing a critical minister anyway, but maybe cause a little local havoc.

BTW, there's no 'c' in my handle (for the sake of accuracy).

Quikngruvn
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