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				January 22nd, 2003, 09:29 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Dec 1999 
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				 Re: Horrible Doom 
 What's the new mine/sweeping system like compared to the unmodded game?
 PvK
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				January 22nd, 2003, 12:09 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Feb 2001 Location: iola, ks, usa 
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				 Re: Horrible Doom 
   
I don't have time for another game.
     
edit:  But I applied to join anyway...      [ January 25, 2003, 09:38: Message edited by: dumbluck ] |  
	
		
	
	
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				January 22nd, 2003, 04:34 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: Horrible Doom 
 Well, mines are weaker, and limited to 100 per sector.The only way to clear mines is to grit your teeth and take the hits.
 
 The point was to make mines always be somewhat useful, and also to try and get them spread out around the system.
 
 I'll probably have to tweak the damage/cost settings based on player input.
 
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				January 27th, 2003, 05:52 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Horrible Doom 
 Hmmm.   SJ finished the gold PBW Version of P&N... the new gold patch was released today... and there are 3 or 4 people waiting to be accepted into the game... 
 This might be starting soon!
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				February 20th, 2003, 08:56 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Horrible Doom 
 Is this game using the FQM, or the FQM Deluxe?  CAN it use the FQM deluxe? |  
	
		
	
	
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				February 20th, 2003, 09:26 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Horrible Doom 
 It could only use FQM deluxe if another mod was made that combined P&N with FQM deluxe. Not that that would be hard to do, but it is what would be required to do.    |  
	
		
	
	
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				February 21st, 2003, 07:12 AM
			
			
			
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				 Re: Horrible Doom 
 Well, I've uploaded 3.1c R3 to PBW, and left Geo a message that I did. 
Thankfully I have high-speed access or all this uploading the exact same files with one-character differences would really get tedious   
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				March 25th, 2003, 07:47 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Horrible Doom 
 Woo-Hoo!  We're up to Revision 7 now!  The problem is, the PBW site lists the mod used as r4.  So, erm, which revision should I use to create my .emp file? |  
	
		
	
	
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				March 29th, 2003, 06:12 PM
			
			
			
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				 Re: Horrible Doom 
 Revision 6 increased the price of natural merchants, but other than that, the EMPs should be fine. 
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				March 29th, 2003, 08:08 PM
			
			
			
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 Captain |  | 
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				 Re: Horrible Doom 
 SJ:  If you make one more revision to P&N, well, I don't know what  I will do, but lets just say it won't be pretty. |  
	
		
	
	
	
	
	
	
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