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  #1  
Old March 29th, 2003, 08:08 PM
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Default Re: Horrible Doom

SJ: If you make one more revision to P&N, well, I don't know what I will do, but lets just say it won't be pretty.
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  #2  
Old March 29th, 2003, 09:46 PM
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Default Re: Horrible Doom

Quote:
Originally posted by Suicide Junkie:
Revision 6 increased the price of natural merchants, but other than that, the EMPs should be fine.
Actually, that would invalidate all empire files.
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  #3  
Old March 29th, 2003, 09:58 PM
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Default Re: Horrible Doom

You sure? I thought it only invalidated if the number of traits changed. So, if costs or the order of things changed it would confuse things a bit but not totally choke.

In any case, you might as well use R7 when creating your EMP, since the game should be updated to it soon.

You should be able to edit an older EMP file to make sure it still works.

[ March 29, 2003, 19:58: Message edited by: Suicide Junkie ]
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  #4  
Old March 29th, 2003, 11:53 PM
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Default Re: Horrible Doom

It should only invalidate your .emp file if you actually PICKED natural merchants, right? Otherwise, hey, they're in the same order, the ones you actually picked didn't change?
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Old April 19th, 2003, 09:36 PM
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Default Re: Horrible Doom

Hey everybody! Take a look on PBW! The game finally got upgraded to R7!



Let's get those .emp files in so we can get started!
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  #6  
Old April 19th, 2003, 09:45 PM
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Default Re: Horrible Doom

Quote:
Originally posted by Suicide Junkie:
You sure? I thought it only invalidated if the number of traits changed. So, if costs or the order of things changed it would confuse things a bit but not totally choke.

In any case, you might as well use R7 when creating your EMP, since the game should be updated to it soon.

You should be able to edit an older EMP file to make sure it still works.
It would be safest to just load up your .emp in R7, check it out, and resave it.
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  #7  
Old April 19th, 2003, 10:03 PM

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Default Re: Horrible Doom

wondering, when the game starts? been stalled forever now.
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