|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				December 20th, 2002, 03:29 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Dec 2002 Location: UK 
						Posts: 69
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Many questions... 
 
	Surely not! It doesn't work in 1.49 anyway.Quote: 
	
		| From your text file: Type := System, Facility
 Warp Point - Turbulence
 Value1 = Amount of damage done to objects moving through this warp point. (Normal Damage)
 Value2 =
 | 
				__________________*insert impressive 50-line signature here*
 |  
	
		
	
	
	| 
			
			 
			
				December 20th, 2002, 05:34 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Jan 2002 Location: Dundas, Ontario, Canada 
						Posts: 1,498
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Many questions... 
 
	Surely not! It doesn't work in 1.49 anyway.Quote: 
	
		| Originally posted by Wanderer: 
 quote:From your text file:
 Type := System, Facility
 Warp Point - Turbulence
 Value1 = Amount of damage done to objects moving through this warp point. (Normal Damage)
 Value2 =
 |  hehe Classic!!
  Figures the first entry would have an obvious bug.  Well if anyone follows the SE4Modder thread I mentioned there that I though there would be a few bugs since I really haven't done extensive modding myself. |  
	
		
	
	
	| 
			
			 
			
				December 21st, 2002, 12:48 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Dec 2002 
						Posts: 42
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Many questions... 
 Thank you very much for answered questions.  A few more though...
 How / Can weapon mounts be given technological prerequisites?
 
 What I wanted to do with the colony stuff was make Oxygen Gas Colonizer and Carbon Dioxide Gas Colonizer separate components.  This would be so that all planets could be colonized, but each type pair (atmosphere + planet type) would be a separate tech and require a separate componentfor colonization.  Is this possible?
 
				__________________All is never lost.
 |  
	
		
	
	
	| 
			
			 
			
				December 21st, 2002, 01:06 AM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Dec 2001 
						Posts: 1,859
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Many questions... 
 Edit: Misinformed. Please read post above.
 [ December 20, 2002, 23:13: Message edited by: TerranC ]
 
				__________________ 
				A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au 
 
Download Sev Today!  --- Download BOB  and SOCk  today too! --- Thanks to Fyron and Trooper for hosting.
   |  
	
		
	
	
	| 
			
			 
			
				December 21st, 2002, 01:09 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Dec 2000 Location: california 
						Posts: 2,961
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Many questions... 
 no, i thought you could research mounts now?  you mean these settings dont work?:
 Number of Tech Req: (Optional)
 The number of Tech Requirements that are for this enhancement. The Tech requirement
 determines the technology level an empire must have before this enhancement
 becomes visible to be used in designs.
 
 Tech Area Req X:    (Optional)
 For each of the Tech Requirements, this is the tech area of the requirement.
 The X is the number of the requirement.
 Allowable values for Tech Area Req:
 A name from the TechArea.txt file.
 
 Tech Level Req X:   (Optional)
 For each of the Tech Requirements, this is the tech level in the given area
 that must be reached.
 The X is the number of the requirement.
 Allowable values for Tech Level Req:
 A value from 1 to the Maximum Level for this Tech Area as defined in the
 TechArea.txt file.
 
				__________________...the green, sticky spawn of the stars
 (with apologies to H.P.L.)
 |  
	
		
	
	
	| 
			
			 
			
				December 21st, 2002, 01:12 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Many questions... 
 Puke:Yes, those do indeed work.
 |  
	
		
	
	
	| 
			
			 
			
				December 21st, 2002, 04:07 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Apr 2001 Location: Cincinnati, Ohio, USA 
						Posts: 4,547
					 Thanks: 1 
		
			
				Thanked 7 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: Many questions... 
 But for some reason the mounts don't show up as fruits of research - if you right click on a tech area it doesn't list them, and even when you research them you don't get a log message saying you've researched Uber Spinal 1337 Hyperspace Mount of DooM   
				__________________The Ed draws near! What dost thou deaux?
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |