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  #1  
Old September 3rd, 2003, 01:05 AM

JLS JLS is offline
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

PVK excellent work, this Balance mod is awesome and data is well thought thru, I definitely plan to incorporate much of this into AI Campaigns next release, and as with all other files in AIC ((( PVK ))) will be stamped at the top.

Thank you for making this available.

EDIT:
I also copied your Last post and will package it as a text file so Players will receive YOUR notes and remarks for the most logical choices and options.

[ September 03, 2003, 00:48: Message edited by: JLS ]
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  #2  
Old September 4th, 2003, 01:45 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

This DATA is close to what you have already in AIC, then again it would not hurt lowering AST in AIC a bit. If you make changes then you will have to redo all the AI General files
When do you plan on completing the next Version of AIC JLS 2004
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Old September 4th, 2003, 08:29 PM

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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Quote:
Originally posted by PvK:
Ok, I finally did the Culture values. There were some harder decisions than I anticipated, because there are many ways to "use" a culture, depending on which values are at positive or negative threshold, etc.
They look balanced to me. Can't see an obvious powerhouses (like merchant and bezerker used to be). Engineers look much more tempting now. Neutral might even be the best choice from time to time, which is good.

Only criticism I have is that Schemers and Xenophobes are almost identical (though this is true in the stock game as well).
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Old September 6th, 2003, 07:09 PM

JLS JLS is offline
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Pete, we are considering adding Minesweeper support for the Human Player and you are the man to see when it comes to your Proportions Plate Armor

What are your thoughts, is it possible to attach Minesweeping abilities to Plate Armor, so as the mounts displacement scale increases so will the ships MS Ability?

If so what would the best way to address this?

Thanks, John

[ September 06, 2003, 18:16: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #5  
Old September 6th, 2003, 07:26 PM
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Fyron Fyron is offline
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Mounts can not affect the number of mines swept by a component. As scale mounts make a comp larger, it effectively sweeps fewer mines (sweeping per KT goes down).
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  #6  
Old September 6th, 2003, 11:38 PM
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PvK PvK is offline
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Let's start a new thread for that question, rather than diverting this one.

Sorry I haven't posted the actual mod yet. I'll give the similar cultures another think, and then try to get it finalized.

PvK
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Old September 15th, 2003, 07:25 PM
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Makinus Makinus is offline
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

any idea when you will post the files?

thanks
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