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September 17th, 2003, 07:18 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
GLV, the mod instructions are to install like any other mod, rather than stomping your default DATA directory. I believe there is a NULL mod posted somewhere with all the default data files.
I think that like Fryon, JLS was already considering these things for his most recent AIC work. However unless I'm mistaken, I think AIC already considered costs based on Proportions, which already did this sort of consideration (though a bit less thoroughly).
And yes Fryon, we'll all be keeping in mind that you integrated much of this into Adamant Mod months ago. I'm sure it will give us all a warm feeling inside.
PvK
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September 18th, 2003, 04:40 AM
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Lieutenant Colonel
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Quote:
Originally posted by PvK:
I think that like Fryon, JLS was already considering these things for his most recent AIC work. However unless I'm mistaken, I think AIC already considered costs based on Proportions,
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Absolutely, this is premier to se4 and is excellent work that will be intergraded with AIC v4.0.
Thanks PvK
Great stuff

[ September 18, 2003, 03:54: Message edited by: JLS ]
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September 18th, 2003, 07:06 AM
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Shrapnel Fanatic
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Quote:
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And yes Fryon, we'll all be keeping in mind that you integrated much of this into Adamant Mod months ago. I'm sure it will give us all a warm feeling inside.
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Well I should hope so! I was just pointing it out because people could quite easily have copied the characteristics costs from Adamant and had a much more balanced system than stock (though the changes to Maintenance characteristic require the changes to default maint levels and maint redux on vehicle sizes, as they are part of making the maint redux affect maintenance paid, instead of base maint rate (yes, there is a huge difference)).
[ September 18, 2003, 06:08: Message edited by: Imperator Fyron ]
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October 12th, 2003, 05:24 AM
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Corporal
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
This is excellent work, and exactly what I needed. Thank you very much.
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October 12th, 2003, 10:17 AM
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Major
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
You know what would make this even better? Modify the AI files so that they create empires taking into account the adjusted costs.
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October 12th, 2003, 09:34 PM
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National Security Advisor
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Thanks Ran-Taro!
Yes Deccan, that would be good. Anyone feel like doing the work? It's a fairly time-consuming project which I won't have time for until maybe February of next year, so if anyone wants to supply the AI files, I'll include them in a patch to the mod once they're ready.
PvK
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October 13th, 2003, 10:53 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Actually, what would be even better would be to do this for the TDM modpack Version AI's...
PvK
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