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				December 28th, 2002, 08:40 PM
			
			
			
		  
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				Salvage leftovers from after a battle
	
			 
             
			
		
		
		
		After a battle has taken place in a controlled system (ex. about a colonized world). Is it possible to extract any technology left behind by a defeated enemies ship or ground forces; the mechanics being similar to gaining technology from colonizing a planet with ruins on it? Or similar to a technology trade? 
 
I've play numerous times in which a lowly low tech escort has destroyed up to a destroyer class ship armed with high tech weapons, but gains nothing but the praise and adoration of his race.  
 
We of the T'garian collective (UPS - universal postwar salvage) deserve the goodies of those foolish enough to attack weaker races. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 29th, 2002, 12:51 AM
			
			
			
		  
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				Re: Salvage leftovers from after a battle
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by postwar salvage: 
We of the T'garian collective (UPS - universal postwar salvage) deserve the goodies of those foolish enough to attack weaker races.
			
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 [/role-play on] 
You will gain nothing from carnage, oh members of the T'garian.  Only the dust of the void and the vapors of smashed ion engines for you. 
 
[/role play off] 
 
Hey there, research boarding parties and capture complete ships.  Then you can take them back to a shipyard and analyze them for technology. 
 
Supposedly, captureing planets with facilities on them that you can't build will help you research that unknown technology -- but this effect is hard to prove. 
 
 
	Quote: 
	
	
		
			
				Originally posted by postwar salvage: 
I've play numerous times in which a lowly low tech escort has destroyed up to a destroyer class ship armed with high tech weapons, but gains nothing but the praise and adoration of his race.  
			
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 Hey, I'll take adoration any day.  Your planets are happy and produce more.  That ship has earned experience that will help it attack and defend.  All good stuff. 
  
 [ December 28, 2002, 22:54: Message edited by: Arkcon ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 29th, 2002, 07:25 AM
			
			
			
		  
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				Re: Salvage leftovers from after a battle
			 
             
			
		
		
		
		
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				Supposedly, captureing planets with facilities on them that you can't build will help you research that unknown technology -- but this effect is hard to prove.
			
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 That does not happen. You can not analyze a facility. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 29th, 2002, 08:28 AM
			
			
			
		  
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				Re: Salvage leftovers from after a battle
			 
             
			
		
		
		
		
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				Originally posted by Imperator Fyron: 
 quote: Supposedly, captureing planets with facilities on them that you can't build will help you research that unknown technology -- but this effect is hard to prove. 
			
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 That does not happen. You can not analyze a facility. Correct, you can't gain technology from capturing a colony. But I wonder why MM made this difference to SE III. Does anybody know the reason? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 29th, 2002, 11:56 PM
			
			
			
		  
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				Re: Salvage leftovers from after a battle
			 
             
			
		
		
		
		You also can steal techs with the level 3 intel op Technological Espionage, or capture them by forcing an empire to surrender to you. 
		
	
		
		
		
		
		
		
			
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				December 30th, 2002, 12:27 AM
			
			
			
		  
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				Re: Salvage leftovers from after a battle
			 
             
			
		
		
		
		after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired.  the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed. 
		
	
		
		
		
		
		
		
			
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				December 30th, 2002, 01:21 AM
			
			
			
		  
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				Re: Salvage leftovers from after a battle
			 
             
			
		
		
		
		
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				Originally posted by Puke: 
after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired.  the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed.
			
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 Yeah, thats come up before. The idea of having salvage rights to a rotting hulk. The problem is the maintenance cost would be cruel vs the AI.  If ship maintenance only covered functional components, then maybe it would be useful. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 30th, 2002, 03:34 PM
			
			
			
		  
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				Re: Salvage leftovers from after a battle
			 
             
			
		
		
		
		Zero kT Bridge, 
Nice idea.  It would work in a game with a "Galactic Merchant" that you could "sell" the hulks to, or maybe you would pay them a small sum to take it off your hands.  The merchant would then send a Repair ship to take care of it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 30th, 2002, 03:55 PM
			
			
			
		  
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				Re: Salvage leftovers from after a battle
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Puke: 
after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired.  the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed.
			
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 HEHE Plan #1   Bleed them dry!     
		
	
		
		
		
		
		
		
			
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				December 30th, 2002, 06:54 PM
			
			
			
		  
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				Re: Salvage leftovers from after a battle
			 
             
			
		
		
		
		It's still doable. 
 
Reduce maintenance costs to zero percent and off set that advantage by playing a limited resource game. 
		
	
		
		
		
		
		
		
			
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