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February 7th, 2001, 10:30 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Does anyone know the formula SEIV uses to calculate score?
Oh, I just meant I won't be able to take her out cause I have to get back to work on a new game.
I'm still going to beat you.
[This message has been edited by geoschmo (edited 07 February 2001).]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 7th, 2001, 11:04 PM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
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Re: Does anyone know the formula SEIV uses to calculate score?
Well, glad to hear you have time to start a new game.  I've been working on my current one for over a week, and I've just hit turn 80. I'm pretty sure I'd burn out if I had to start over, so hopefully ( I hope, at least) this game will be enough to keep me on top. Well, we'll see when I submit next week sometime. *evil grin*
-Drake
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February 7th, 2001, 11:12 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Does anyone know the formula SEIV uses to calculate score?
I am not worthy...
Ya know... TwinGalaxies could make back their prize money by *selling* your saved games on their website.
I just can't imagine 2000 ships/bases by turn 150 in a small galaxy--even if they are just empty cargo ships. The idea of someone building a ringworld soon enough before turn 150 to get enough resources out of it is mind-boggling.
Can you *finish* building a ringworld by turn 50 and actually max out its facilities by turn 150?
I just can't imagine...
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February 7th, 2001, 11:54 PM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
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Re: Does anyone know the formula SEIV uses to calculate score?
Well, I couldn't get them up by turn 50. All but one or two will be done by turn 90, so I won't be able to max them out. That's why I picked them over the sphereworlds. Of course, I can max out a domed ringworld, but not by much and the micromanagement and resource drain on maintaining 1000+ ships and building 50 sphereworlds at once would've bankrupted my economy. Micromanagement hell, I tell ya, MM hell.
BTW: emtpy cargo ships aren't good for your bases, because you're overloaded on the minerals in your design. You can't build them as fast either. I preferred to use organic armor and weapons to keep things balanced and be able to build one of them per turn by the planets, and 1 per 3 turns by my space base yards. All I need are a few hundred construction bases, and I don't even need space yards on my planets for the Last 10-20 turns. Besides, space yards don't generate resources, so they're a waste of space on my planets once I'm done building. When you're trying to max score, you end up doing a lot of odd things.
-Drake
[This message has been edited by Drake (edited 07 February 2001).]
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February 8th, 2001, 12:07 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Does anyone know the formula SEIV uses to calculate score?
I had 2000 bases in turn 107 in the game I turned in and I stopped micromanaging on turn 77 so I could turn the game in early. My current game I am at turn 104 and am generating a lot more resources than I was but I am building bases slower because I don't need them all until turn 150 anyway. So the 2000 base limit will be hit fairly easily. Most of those were Starbases also. The only reason they wern't all starbases was I wasn't micromanaging and so I didn't scrap all my old origional bases to build new ones.
[This message has been edited by Tomgs (edited 07 February 2001).]
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February 8th, 2001, 12:37 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Does anyone know the formula SEIV uses to calculate score?
Sounds like this is getting good. Glad to see some more people getting into the contest. Nyx says they haven't had a lot lot of hits on their SEIV page.
TOMGS and DRAKE or anyone, have we found out whether the game actually stops you from building ships once you reach the 2000 limit? I am getting close and figured if it stops me like SEIII did I'll just let hit the wall and stop automatically. Otherwise I gotta go through 200+yards and turn off all the repeats. MM Hell-ya!
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 8th, 2001, 12:48 AM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
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Re: Does anyone know the formula SEIV uses to calculate score?
It doesn't stop you. They've said we're to stick to 2000 max combined for bases and ships. If you just use the biggest SB, that'll get you 50M points right there. Everything else should be resources, because you'll almost always get more from a Monolith III than your research facilities.
Just a tip, but make sure to scrap any planetary engineering components after turn 141, as all improvements take place before construction happens on turns ending in a 1. You won't have any use for them in the Last 10 turns, and they'll take up space you could put a Monolith III on, generating more resources for you. (and a higher score!)
-Drake
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