.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old January 23rd, 2001, 08:07 PM

Scooterific Scooterific is offline
Private
 
Join Date: Jan 2001
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Scooterific is on a distinguished road
Default Re: Multiplayer TCP or IPX?

Yeah, the advantage over pbem is faster
turns. And some of it can be simultaneous,
rather than a hotseat type of game (well, depending on the implementation of the game).
MOO II was great that way...played hundreds
of turns in a day...until the thing crawled
to a halt or crashed...

Even Call to Power II (not an outstanding
game, but ok) is fun over a LAN. A little
slow because movement is serialized, but
planning/improvements and all the rest
can be done in parallel.

So I guess the answer is, there's no stated
plans for tcp/ip? I couldn't find anything
on the site anywhere that mentioned it.

Scooterific
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.