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January 3rd, 2003, 01:11 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Mixed Bag of Questions
1) 100M people gives a 5% bonus.
500M gives 10%
1Billion gives 20%
every billion after gives 10% more than the Last
8 billion gives 90% bonus
10 billion gives 100% bonus
2) Ruins will give one of two things:
1 to 5 random, regular tech levels.
1 of the unique ruins tech (planetary shields, massive weapons, Neural combat net, etc)
If you have already got what the ruins would have given you, it will not show up in your log.
Some mods also add "dummy" ruins that do not actually give anything useful.
3) Cloaking is strategic-only. If a cloaked ship is in the same sector as a battle, it will be seen, and join the battle.
Cloaking also drains supplies, and takes up space that could be used for weapons and shields.
There are sensors available to research that will render cloaking (of an equal or lower level) useless.
At max tech, the sensors beat the cloaks.
4) There is a "fleet" button in the command bar. The icon is of a group of ships, with a Plus sign in the corner.
Select a ship, click that fleet button, "Create Fleet", then click to move ships into it.
If you exit that window and select the fleet, you can give orders to the entire group of ships at once, and set their common strategy with the "chess pawn" icon in the command bar.
5) See 4.
You need to set strategies before combat happens. If you are doing "tactical combat" with manual control over the ships, you can set the formation when you designate the leader.
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January 3rd, 2003, 02:20 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Mixed Bag of Questions
there are also some activities you cant do while cloaked. colonizing, launching units or deploying mines, or sweeping mines, for example. to get an idea of your resource modifyers for population and other things, take a look at the ABILITY tab when you are looking at a planet.
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January 3rd, 2003, 02:24 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Mixed Bag of Questions
Quote:
Originally posted by Puke:
there are also some activities you cant do while cloaked. colonizing, launching units or deploying mines, or sweeping mines, for example. to get an idea of your resource modifyers for population and other things, take a look at the ABILITY tab when you are looking at a planet.
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Actually units and mines can be deployed while cloaked. You cannot sweep while cloaked though, that is correct. Colonizing I will take your word for. I never put a cloak on a colony ship myself that I can remember.
Geoschmo
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January 3rd, 2003, 02:36 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Mixed Bag of Questions
Quote:
Originally posted by geoschmo:
quote: Originally posted by Puke:
there are also some activities you cant do while cloaked. colonizing, launching units or deploying mines, or sweeping mines, for example. to get an idea of your resource modifyers for population and other things, take a look at the ABILITY tab when you are looking at a planet.
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Actually units and mines can be deployed while cloaked. You cannot sweep while cloaked though, that is correct. Colonizing I will take your word for. I never put a cloak on a colony ship myself that I can remember.
Geoschmo I can confirm the inability to colonize while cloaked. However, I keep hearing conflicting reports on whether or not a cloaked Minesweeper will or will not uncloak to sweep mines. I will test this at my next opportunity. Check out related entries in the History.txt:
v1.66:
3. Fixed - Cloaked minesweepers will decloak their entire group if they encounter a minefield (regardless of their minister settings).
v1.52:
5. Fixed - If a cloaked minesweeper is about to enter a sector with a known minefield, it will decloak.
v1.15:
5. Fixed - Improved the AI Minesweeping minister.
The jury is still out.
Slick
[ January 03, 2003, 00:37: Message edited by: Slick ]
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January 3rd, 2003, 03:06 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Mixed Bag of Questions
i think that refers to how the AI handles minefields that it knows about. if it does not know about the field, it should hit it while cloaked and die horribly. if it does know about the field, it should de-cloak and sweep.
as for human players, they have to do it all by hand. I believe that even in a simultanious game, the AI behaves as if its sequential. i.e. can give cloak/uncloak orders in mid-movement. human players dont have that luxury in simultanious games.
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January 3rd, 2003, 03:19 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Mixed Bag of Questions
Quote:
Originally posted by davanden:
5. It would be nice if I could change the strategy as well as the Groups at the tactical
level. Strategy depends on the force you're attacking.
Dav Vandenbroucke
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When you say you are at the tactical level, I guess you selected tactical combat. Then, you can change the Groups and their formations. They're called combat Groups, and they have a leader and those that follow.
You can then select auto if you're tired of controling them.
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January 4th, 2003, 03:56 AM
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Private
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Join Date: Jul 2001
Location: Alexandria, Virginia, USA
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Re: Mixed Bag of Questions
Thanks to everyone for your replies. I didn't make myself clear in my Last couple of questions. I already know about fleets, setting strategies and formations, and about assigning Groups at the beginning of tactical combat. What I was wondering about was the ability to permanently assign Groups within a fleet, so that I don't have to hunt through all the ships and, for example, find all the missile ships, at the beginning of each battle. I'd like all the missile ships in a squadron within a fleet. It appears that this isn't possible.
When I do go to the trouble of assigning Groups in a battle, I find that it doesn't help much, because the "wingmen" do not keep formation. Many of them go off in odd directions. I don't mean maneuvering to stay in formation, either. They just kind of wander away from the battle. These are ships with strategies such as "optimal range," too, not "don't get hurt." I usually have to control the ships individually to get them headed the right way.
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