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				January 3rd, 2003, 07:14 PM
			
			
			
		  
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				Major General 
				
				
				
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				Any use for a really small carrier?
	
			 
             
			
		
		
		
		I've built a destroyer with two capital weapons, ECM, solar sails and solar panels. And a fighter bay level 1 and a cargo bay. 
The Destroyer can launch one fighter each combat turn up to a totaal of 12 small fighters. 
The 12 fighters and the ship arrives a firing point approximatly at the same time. In a battle group of 4 destroyers that makes 48 fighters and 4 destroyers for the cost of two ordinary small carriers with a total of 36 carriers. 
The fighters may have rocket pods. 
Is this a good early game strategy (I haven't got into anyy fight with them yet, and the simulation results are non-conclusive). 
I was thinking of pairing them with an orinary fighter carrier to overwhelm any point defence so that some of the major fighter Groups get a chance to fire. Do pint defense cannons target "Strongest" first or? 
I quite like these destroyers as I haven't seen any of them before (Maybe becourse they're useless?!?) 
They come at half the price of an ordinary carrier and can fire 14-26 weapons at first combat turn (per destroyer and it's own fighters) depending on the fighter arnament, I like that! 
 
Are they useless? Should I stop making them? 
 
In the simulator one on one against my other top-design destroyer I loose three fighters (that one has a Point defense cannon and 5 Depleted Uranium cannons level 5 instead of Two for the fighter destroyer) 
  
 [ January 03, 2003, 17:19: Message edited by: Ruatha ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 3rd, 2003, 07:16 PM
			
			
			
		  
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				Re: Any use for a really small carrier?
			 
             
			
		
		
		
		If you see a need by all means keep building them, as to targeting I think it's first in range gets nailed first 
		
	
		
		
		
		
		
		
			
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				January 3rd, 2003, 07:32 PM
			
			
			
		  
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				Re: Any use for a really small carrier?
			 
             
			
		
		
		
		If you ae playing against humans the suprise factor might be worth somethng. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 3rd, 2003, 07:35 PM
			
			
			
		  
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				Re: Any use for a really small carrier?
			 
             
			
		
		
		
		Hehe, surprise at a warp point maybe? Not to mention and armed ferry, use them to haul fighters to planets at contested border maybe? 
		
	
		
		
		
		
		
		
			
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				January 3rd, 2003, 07:35 PM
			
			
			
		  
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				Re: Any use for a really small carrier?
			 
             
			
		
		
		
		
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				Originally posted by Gryphin: 
If you ae playing against humans the suprise factor might be worth somethng.
			
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 I never play against the AI 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 3rd, 2003, 07:47 PM
			
			
			
		  
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				Re: Any use for a really small carrier?
			 
             
			
		
		
		
		
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				Originally posted by pathfinder: 
Hehe, surprise at a warp point maybe? Not to mention and armed ferry, use them to haul fighters to planets at contested border maybe?
			
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 Not much use at a warp point, they launch one, then get their bays shreded.       
 
I even use frigates this way... 
"What the big deal, I can handle 5 targets... um 10 .... um 15 ...um 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 3rd, 2003, 08:24 PM
			
			
			
		  
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				Re: Any use for a really small carrier?
			 
             
			
		
		
		
		THe other advantage is that cargo/ fighter bay components are generally cheaper than weapons, so you can build your mini carrier faster than an equivalent warship. The ship's "weapons" - ie the fighters - can be built simultaneously on non-spaceyard planets. 
 
I often build boarding ships with a fighter bay and space for a few shield-depleting fighters. That works fairly well for me. 
 
You should play Devnullmod, which has a cute, small, fast "escort carrier". 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 3rd, 2003, 08:34 PM
			
			
			
		  
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				Re: Any use for a really small carrier?
			 
             
			
		
		
		
		"I never play against the AI" 
Well, then you have just given your oppoenents something to think about. Hmm. 
  
 [ January 03, 2003, 19:18: Message edited by: Gryphin ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 3rd, 2003, 10:51 PM
			
			
			
		  
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				Re: Any use for a really small carrier?
			 
             
			
		
		
		
		
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				 The 12 fighters and the ship arrives a firing point approximatly at the same time.
			
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 How are you managing that? When I have a carrier launching fighters on several consecutive combat turns, the fighters get strung out in a chain with each group a full move or more apart. 
 
Oh, wait, I see you have the launching ship charging into the combat, as well. I usually trade armaments for cargo space and have the carriers set to Don't Get Hurt. 
		
	
		
		
		
		
		
		
			
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				January 3rd, 2003, 11:23 PM
			
			
			
		  
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				Re: Any use for a really small carrier?
			 
             
			
		
		
		
		I like the idea ruatha, maybe a new stratergy to defeat my enemies even, i've tried everything else 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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