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  #1  
Old January 10th, 2003, 11:40 PM
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Ed Kolis Ed Kolis is offline
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Default Re: New Weapon Concepts

Roe vs. Wade Motion Gun - Reduces population growth on a planet by 50% - unless the target population is Deeply Religious
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Old January 11th, 2003, 02:01 AM
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Default Re: New Weapon Concepts

Ugh, thats bad

But weapons that only damage population growth/happiness/etc. would be another cool idea.

Do they have supply deleting weapons? Someone may have already mentioned that...
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Old January 11th, 2003, 02:31 AM
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Default Re: New Weapon Concepts

Quote:
Originally posted by Cheeze:
That would be an interesting computer virus. Similar to the Allegiance Subverter but perhaps a more advanced weapon in the Computer Combat line.

This weapon could turn a ship to fire on its allies. Unlike the Subverter, the effect would be temporary, say one or two rounds of tactical combat. I would say one round, but the results would be startling.
Computer Combat 10
Binary Death Ray:
Forces target ship with master computer to load Microsoft Windows Millenium Edition (aka Windows 4000). Computer then must spend 30 months waiting on hold for Microsoft Tech Support to fix the battered computer.

Computer Combat 11 + Applied Intelligence 5
Installs Outlook Express onto the target Emporer's computer, causing him to occasionally miss a turn while rebooting his system after firing an email off to his ministers. Exposes said empire to further computer attacks due to security vulnerabilities.

On a more serious note.
Boarding pods. Is it possible to put boarding parties on a drone and use it to capture ships?

A more effective Version of the tachyon thingies.

Weapons that eat ship supplies (the targets not yours)
Weapons that steal ship supplies (allowing for space parasite ships)

Weapons (well, devices) that effect the combat environment, kinda like the Stellar Manip 1 stuff, but during combat only (that is, temporary) and without taking up so much space and costing so damn much.

Weapons to kill ship crews.
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