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January 9th, 2003, 10:49 AM
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Shrapnel Fanatic
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Re: Planet Movement?
Quote:
Or put engines on a black hole and move it into an enemy's system.
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How would you accomplish that? The hole would immediately suck in the engines as soon as you try to connect them to the hole. If you try to generate some odd field around it to connect the engines too, the field would get sucked in. 
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January 9th, 2003, 12:58 PM
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Private
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Re: Planet Movement?
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Originally posted by Imperator Fyron:
quote: Or put engines on a black hole and move it into an enemy's system.
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How would you accomplish that? The hole would immediately suck in the engines as soon as you try to connect them to the hole. If you try to generate some odd field around it to connect the engines too, the field would get sucked in. You can't put engines on a gravity mass! There is no solid mass onto which you could attatch engines! Maybe really expensive quantum signularity guns would work...
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January 10th, 2003, 07:16 AM
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National Security Advisor
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Re: Planet Movement?
I think the best method for planet movement in SE:IV is to restrict planet placement using the "Ring x" ability for their position. Each turn, the planet and any moons, would move to the next position in the ring. Ships and other items in orbit of the planet would have to be programmed to follow the planet, as well as particular orders like move or attack be connected to the planet's current position, rather than the original attack co-ordinates. It's possible, but not likely.
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January 10th, 2003, 08:20 AM
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Sergeant
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Re: Planet Movement?
Tracking a moving planet wouldn't be too unlike tracking an enemy ship using the 'Attack' command, I would think, Just have planets and stars move on Day 0 before ships etc. do, then have ships etc. in orbit over planets move, then other ships move regularly. (Would a ship in the same sector as a moving star move with the star?) Maybe for SEV....
Quikngruvn
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January 10th, 2003, 09:17 AM
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Lieutenant General
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Re: Planet Movement?
Yes, you're right. Like you said, there's no way to put engines on a black hole because they would immediately be sucked in and destroyed. Maybe you can tow the black hole around using powerful tractor beams?
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January 10th, 2003, 11:25 AM
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Sergeant
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Re: Planet Movement?
Based on the system window being square, and considering the orbital path each planet would have to take, there could not be any outer planet. they would all have to be cramped towards the center. you would lose planet placement in the four corners, and they would have to follow a circular orbit (for the most part). Even if the orbit was not a epicycle, after not too many turns there would be planetary collisions. I just think trying to add that would/could add the potential for lots of bugs and hassels. If you want to add something, put some planets in those nebula systems, that only show up with the ship when they are on the same square. (yup, you would have to take many turns to explore one of those systems)
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January 11th, 2003, 02:09 AM
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Colonel
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Re: Planet Movement?
Quote:
Originally posted by couslee:
Based on the system window being square, and considering the orbital path each planet would have to take, there could not be any outer planet. they would all have to be cramped towards the center. you would lose planet placement in the four corners, and they would have to follow a circular orbit
(for the most part). Even if the orbit was not a epicycle, after not too many turns there would be planetary collisions.
I just think trying to add that would/could add the potential for lots of bugs and hassels. If you want to add something, put some planets in those nebula systems, that only show up with the ship when they are on the same square. (yup, you would have to take many turns to explore one of those systems)
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Do not need orbits to be round, just a little added fun
as to the same sector ships do and no crashs
Still think would be cool 
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