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January 20th, 2003, 06:47 AM
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Private
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Join Date: Nov 2002
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Re: Proportions....
And why is it set so AI's won't surrender except against the most absolutely absurd odds (10000 to 1). Means there nothing left to do with them but destroy them and that's just a boring waste 
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January 20th, 2003, 10:11 AM
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Sergeant
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Join Date: Jan 2003
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Re: Proportions....
you starting to talk me into trying this mod. 
__________________
It's all just a perspective of matter.
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January 20th, 2003, 05:25 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Proportions....
Quote:
Originally posted by MacLeod:
And why is it set so AI's won't surrender except against the most absolutely absurd odds (10000 to 1). Means there nothing left to do with them but destroy them and that's just a boring waste
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Cause if their "meager" advantage is all fighers, they will rip your military apart
Proprotions changes the rules so completely, the conventional rules of "who has an advantage" don't really apply anymore.
I just started playing it on PBW -- and I'm still trying to figure out what to do.
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January 20th, 2003, 06:14 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions....
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January 20th, 2003, 07:17 PM
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Colonel
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Join Date: Feb 2001
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Re: Proportions....
Quote:
Originally posted by couslee:
you starting to talk me into trying this mod.
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Great Mod....also try Dereks mod too has this one in it and more 
__________________
Kill em all let God sort em out
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January 20th, 2003, 11:15 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Proportions....
Maybe SE4 by Committee should have been a Proportions game, to enhance the realism feel of it... nah, it's slow enough as it is! 
__________________
The Ed draws near! What dost thou deaux?
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January 21st, 2003, 12:05 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Proportions....
Quote:
Originally posted by MacLeod:
Fighter have WAAAAAAAYYYYYYY too much defense, it's nearly impossible to hit 'em even with PDC.
I could kill a small squad of LCs easier than a stack of ten of them things.
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If fighters are deployed early in the game, they can be fairly hard to hit with typical ships. They can still be hit with other fighters, or small ships with PDC and sensors and training, or weapon platforms or bases with Fire Control Centers. As Fryon said, energy pulse weapons combined with PD tech gives you some effective PS beam weapons against them too.
Typical anti-ship ships, especially larger ships, may have a hard time snagging fighters. That's intentional. However, there are several effective options for combatting them, besides other fighters. The smaller ships get to-hit bonuses, and there are Small and PD mounts, and lots of levels of sensors, and weapons with to-hit bonuses, etc etc.
If I get time to do 3.0, I may expand the fighter tech tree a bit, though, and adjust things a bit, so it takes more research to get the better fighters, and add other toys.
PvK
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