|
|
|
 |

January 23rd, 2003, 08:24 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Proportions....
PvK, your 1kT troops bring up another idea, maybe this is possible:
What if you could create 1kT Fighters which in fact are 1-man invasion troops with a backpack jet propulsion (I am not sure about the term)?
That would be a nice one. 
|

January 25th, 2003, 07:45 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions....
PTF, are you talking about planetary fighters, a variety of "troops" that help capture planets?
PvK
|

January 25th, 2003, 08:14 AM
|
 |
Private
|
|
Join Date: Nov 2002
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions....
Quote:
Originally posted by PvK:
quote: Originally posted by MacLeod:
And why is it set so AI's won't surrender except against the most absolutely absurd odds (10000 to 1). Means there nothing left to do with them but destroy them and that's just a boring waste
|
Because the hard-coded AI logic would otherwise have intact homeworlds surrendering to aliens who did something like:
1) Blockade their homeworld
2) Build many large ships, even unarmed colony ships, causing the score to tip extremely, even though the high-score empire doesn't really pose a particular threat to the AI.
3) or other silliness
Also, an AI surrender of an intact homeworld, particularly to a human player, is a major game event with major effects in Proportions. It also allows both homeworlds to directly add their research, multiplying research rate, which is something the rest of the mod tries to tone down.
So, the idea is if you want that massive prize, you may have to actually earn it and not take advantage of AI foolishness.
PvK Aye, but as it is, the AI is basically unable to surrender as it would require at minimum 40,000 points.
Surrender, I'm pretty sure, it disablable in the game settings, so it's kind of redundant and removes the choice.
PTF, you mean a fighter that can invade a planet? As long as fighters can hold cargo that should be doable, give them one cargo so they can hold a single troop. However, chances are fighters can't 
|

January 25th, 2003, 09:17 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions....
Quote:
Originally posted by MacLeod:
Aye, but as it is, the AI is basically unable to surrender as it would require at minimum 40,000 points.
Surrender, I'm pretty sure, it disablable in the game settings, so it's kind of redundant and removes the choice.
PTF, you mean a fighter that can invade a planet? As long as fighters can hold cargo that should be doable, give them one cargo so they can hold a single troop. However, chances are fighters can't
|
Isn't AI surrender based on score ratio? I'm not sure where you get the 40,000 point figure. The problem is, that any empire with an intact homeworld probably has good reason not to surrender, and the AI's current method of scoring and therefore determining whether it will surrender is hopelessly broken by Proportions' large non-combattant (Starliners and Colony Ships) ship sizes and the ability to blockade homeworlds.
If there were a way to disable surrender by default in settings.txt, I might set that for Proportions, but relying on players to find and read instructions in my readme file to get their games to work correctly would result in many players having the wrong settings.
Fighters can't invade planets, and no units can carry other units (unless they're really Ships pretending to be units).
PvK
(edit fixed parentheses)
[ January 25, 2003, 19:18: Message edited by: PvK ]
|

January 25th, 2003, 11:35 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Proportions....
Quote:
Originally posted by PvK:
PTF, are you talking about planetary fighters, a variety of "troops" that help capture planets?
PvK
|
Well, it came from brainstorming, but I think it should be more a kind of rocket-man who acts like a very small fighter just in ship to ship combats. Hard to be hit. But I guess it could be a problem if too many units are involved, there is a limited number of units for the combat screen? I am going to setup a small test...
PTF
|

January 25th, 2003, 11:51 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions....
Oh, I see - space infantry, represented by tiny fighters.
Hmmm.
Let us know how your tests go.
PvK
|

January 26th, 2003, 10:20 AM
|
Corporal
|
|
Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions....
Proportions Mod is Great!! SE 4 is a great game, too! I recently discovered it and I'm completely hooked!
i would like to see a new Version of proportions soon! It would be a very welcome addition to expand fighter components. I added by myself some fighter weapons: i.e. a fighter gun-pod, representing an external mounted gatling gun (it takes less space than the DUC, 2 kt, but does less damage, the range is the same) and dogfighting missiles (not much damage capacity each one, but beware when they are fired in salvos by Groups of fighters agains ships. Ships without PD don´t Last against this seekers. They make a damge of 10-12-15 (depending on its Mk Number or tech level) and medium range (7-9 units).
As I said I would like to see new ideas about improving fighter tech. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|