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February 24th, 2003, 07:12 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
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Re: Wish list for patch/SEV
Quote:
Originally posted by Me Loonn:
Temporal shipyards to same component family as normal ones, for upgrade to be less so pain.
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Humm, you got a point here. I think I'll mod this in my Proportions Version. I'll make it regular shipyards level 4,5 and 6.
Yeah, I always thought that those racial traits were unbalanced.......
Talk about organic armor.... 
[ February 24, 2003, 17:14: Message edited by: Aloofi ]
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 25th, 2003, 07:04 AM
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Corporal
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Join Date: Feb 2003
Location: Syntax Err
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Re: Wish list for patch/SEV
Stargates, anyone ?
I mean :
(1) - Like those in Stars!, built in space station for ships without cargo, mayby BIG size (1500kt or so) to prevent too cheap ones ?
(2) - Like in the tv-serie/movie; troop/WP moving between 2 planets both with Stargate facility (quite expensive, say like massive planetary shield, mayby ?)
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Reality is merely an illusion, albeit a very persistent one.
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February 25th, 2003, 07:11 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Wish list for patch/SEV
Quote:
Originally posted by Aloofi:
quote: Originally posted by Me Loonn:
Temporal shipyards to same component family as normal ones, for upgrade to be less so pain.
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Humm, you got a point here. I think I'll mod this in my Proportions Version. I'll make it regular shipyards level 4,5 and 6.
Yeah, I always thought that those racial traits were unbalanced.......
Talk about organic armor.... There is a very good reason why they are not in the same family. Since they are in different families, there is a higher initial cost (time) to build them. The bonuses more than make up for the extra time to build them.
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February 25th, 2003, 09:55 AM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Wish list for patch/SEV
In SEV, I would like to see continued improvements in how ships/fighters are handling in strategic combat. In particular, the game handles fighters extremely poorly. Instead of utilizing a concerted attack of all available fighters against the enemy, instead the game sends them a few at a time to be slaughtered.
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February 25th, 2003, 10:14 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Wish list for patch/SEV
Try increasing the size of fighter Groups launched in combat in the Strategies window. Sometimes, it is better to have small Groups. Other times, it is better to have larger Groups.
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February 25th, 2003, 10:21 AM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Wish list for patch/SEV
The group size helps a small amount. But the basic mechanism is still pretty much flawed. The game wants to immediately send the most recently launched group of fighters to impale themselves on the spear of the enemy instead of waiting for backup.
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