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				January 26th, 2003, 11:39 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: I am a thief!
	
			 
             
			
		
		
		
		
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				Originally posted by Imperator Fyron: 
 
   quote: Originally posted by pathfinder: 
capnq: So, I just add a zero to the -pre-gold quadrant value to get "Golden" values? 
			
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 If you don't want any of the new system types in Gold in the B5 Mod, then go right ahead.      [/QB] SOOoooo, If I do add the zero, no nice quadrants. If I don't...???? 
		
	
		
		
		
		
		
		
			
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				January 26th, 2003, 11:59 PM
			
			
			
		  
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				Re: I am a thief!
			 
             
			
		
		
		
		
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				Bases can then resupply ships. That is why it was disabled in the Last patch.
			
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 But it's not automatic.  Say you add a ship to a fleet that is low on supplies, and the ship is carrying a lot of supplies.  The new ship's supplies will be put into the supply pool.  however, is you remove that supply ship the same turn, it takes all of it's original supplies with it.  It has to be a part of the fleet at the begining of the turn to get the "equal split".  I suspect the rule would apply to stations if you made that change.  So, considering the station has unlimited supplies, I see no reason why one shouldn't be able to re-supply a ship.   
 
IMO, they "fixed" the wrong thing.  Unlimited supplies on a remote station is silly.  If you want to build remote stations, you should have to add solar collectors and supply storage to it.  If you don't have the tech for that, then research it.  Yes, that would make early remote stations harder to be usefull.  But hey, your race is just entering it's space age.  "unlimited supplies" should be farther down the timeline.  Just my .02 
  
 [ January 26, 2003, 22:02: Message edited by: couslee ] 
		
	
		
		
		
		
		
		
			
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				January 27th, 2003, 12:20 AM
			
			
			
		  
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				Re: I am a thief!
			 
             
			
		
		
		
		As has been said before, it's not 'infinite' supplies. It's enough for the station itself to function indefinitely, not to supply entire fleets. Bases don't need engine fuel (the main use of supplies) and they could be supplied with top-ups of food/air/water etc. by the 'invisible merchant ships' that carry resources around the game. 
 
If players had to keep resupplying bases themselvs, there would be complaints and the AI would struggle. 
 
It would be nice if there was a really good mechanism set up for dealing with bases and supply - it makes sense to want to build a large remote base that can act as a fueling station for task forces. As it is, I think the current situation is a decent compromise. 
		
	
		
		
		
		
		
		
			
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				January 28th, 2003, 12:38 AM
			
			
			
		  
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				Re: I am a thief!
			 
             
			
		
		
		
		
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				 So, I just add a zero to the -pre-gold quadrant value to get "Golden" values?
			
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 As Fyron said, it's not that simple, because of the new system types. The distributions change a bit, as well. 
 
For example, in a "classic" Mid-Life quadrant, the frequency for Standard 1 and 2 systems are each 20%, and Standard 3 is 18%. 
 
In a Gold Mid-Life, Standard 1 is 24.0%, Standard 2 is 23.7%, and Standard 3 is 19.5%. 
 
If the mod doesn't change QuadrantTypes.txt , you don't have to worry about it. If the mod does change QuadrantTypes.txt , you basically have to cut & paste the changes into a copy of the Gold Version, and edit the numbers to add up to 1000 again. 
		
	
		
		
		
		
		
		
			
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				January 28th, 2003, 12:43 AM
			
			
			
		  
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				Re: I am a thief!
			 
             
			
		
		
		
		Look at P&N 3.1 PBW for bases that have limited supplies. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 28th, 2003, 02:10 AM
			
			
			
		  
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				Re: I am a thief!
			 
             
			
		
		
		
		aahhh...I see...B5 mod currently has 17 system types, Gold has 39...hmmmm....personally I do not care for the "organic" infestations and such, but..... 
 
I did "gold-ify" the B5 file but of course it did not have the new-fangled types....so I have a Gold compliant file but with only pre-gold types.... 
 
*snicker* I wonder what witicism the Vorlons will have when they cross an "organic infestation" ?? hehe 
  
 [ January 28, 2003, 00:14: Message edited by: pathfinder ] 
		
	
		
		
		
		
		
		
			
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