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January 28th, 2003, 01:25 AM
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Sergeant
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Re: learning Ancient Ruin techs
okaaaay, lets see if i get this correct.
tech A (Psychic Studies) would be researchable only by a race with racial trait of psychic and cannot be stolen/analyzed.
tech B (Psychic Weapons and Psychic Technology) would be researchable only by a race with racial trait of psychic but can be stolen/analyzed by other races.
edit>>>> the components in this Category however can only be created by someone with the psychic racial trait.
tech C (new components and facilies we design) would be researchable by anyone that has a certain level stolen/analyzed in PW and PT. thus allowing us to create less effective techs that all races can use once they steal/analyze racial (tech B) components.
[ January 27, 2003, 23:28: Message edited by: desdinova ]
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January 28th, 2003, 01:31 AM
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Shrapnel Fanatic
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Re: learning Ancient Ruin techs
Looks right desdinova.
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January 28th, 2003, 01:37 AM
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Sergeant
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Re: learning Ancient Ruin techs
praise from the Imperator himself. i take back the nasty thing i said about you in the any way to list enemy ships thread.
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April 22nd, 2003, 08:26 PM
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Major
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Re: learning Ancient Ruin techs
How do you "steal" racial tech?
I set up a game for the purpose of experimenting with stealing racial tech.
It was set at all tech researched.
Analysing an alien ship with the tech component doesn't get racial tech.
Technological espionage with "Any technology" always seems to result in a "We are unable to find any worthwhile technology."
"Tech reports" may eventually disclose the current level of the racial tech but doesn't enable you to select that tech to steal. I am still left with "Any technology" which doesn't seem to get me anywhere.
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April 22nd, 2003, 09:24 PM
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Shrapnel Fanatic
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Re: learning Ancient Ruin techs
You can not own any tech area that has a racial area requirement that you do not have a trait for. So, you can not steal Organic technologies unless you have the Organic Manipulation racial trait.
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April 22nd, 2003, 10:28 PM
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Major
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Re: learning Ancient Ruin techs
That is what I had originally thought.
Does this mean that SJ's post is wrong?
Quote:
Originally posted by Suicide Junkie:
Given:
Tech A is a racial tech
Tech B is NOT a racial tech, and requires Tech A level X
Tech C is NOT a racial tech, and requires Tech B level Y.
Results:
A race without the racial tech can NEVER get ANY levels in A.
A race without the racial tech can never RESEARCH levels in B, but CAN steal them.
A race without the racial tech CAN research Tech C once they have stolen Y levels of B.
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__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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April 22nd, 2003, 10:48 PM
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Re: learning Ancient Ruin techs
No, SJ's post is correct. But, you have to _mod_ the tech areas to get them to be capturable. With SJ's system, the tech areas B and C are _not_ racial tech areas. They do not have a racial tech requirement. Only tech A does. In unmodded SE4, all Organic techs have the racial tech requirement.
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