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March 7th, 2003, 06:34 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
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Re: TDM-ModPack 3.30 BETA
Quote:
Originally posted by Slick:
When I saw the 2nd design with 2 SDD's, I thought I should mention it here.
Slick.
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That's exactly what I appreciate. Any kind of feedback is helpful. I think that is true for every modder.
It's not only that two pair of eyes are better than one but hearing about other opinions about my AIs always help. How should I know about my blind spots if nobody mention them.
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homo homini lupus est
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March 9th, 2003, 09:20 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: TDM-ModPack 3.30 BETA
Ok, now I found a TDM Klingon Drednought with 2 Master Computers. Is this by design as well? Sure makes the ship expensive.
Slick.
[ March 09, 2003, 07:21: Message edited by: Slick ]
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Slick.
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March 15th, 2003, 09:00 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: TDM-ModPack 3.30 BETA
Problem in 3.2, I don't know if anyone has seen this.
In the Message window, with ALL marked, frequent times not all the msgs are listed, You have to clik on (the right side) for research etc, eaach, then clik on All to have them all appear. It appears for some reason even with ALL selected, not all msgs are coming thru and you have to go to each individual button lst, then clik on all
just some ideas Mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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March 16th, 2003, 03:39 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: TDM-ModPack 3.30 BETA
Quote:
Originally posted by mac5732:
Problem in 3.2, I don't know if anyone has seen this.
In the Message window, with ALL marked, frequent times not all the msgs are listed, You have to clik on (the right side) for research etc, eaach, then clik on All to have them all appear. It appears for some reason even with ALL selected, not all msgs are coming thru and you have to go to each individual button lst, then clik on all
just some ideas Mac
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It is a generic bug/feature introduced in 1.84 patch. No relation to TDM
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 16th, 2003, 04:57 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: TDM-ModPack 3.30 BETA
tks Oleg, appreciate it, makes me feel better  , I thought I might have messed up the download as usual....
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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March 19th, 2003, 10:29 PM
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Private
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Join Date: Mar 2003
Posts: 9
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Re: TDM-ModPack 3.30 BETA
Greetings, don't know if this has been reported before but here it is.
I was playing a game of the latest TDM mod (3.30) and I got the following error just after the message that combat will occur, but before the intial combat screen where you choose strategic / tactical. After I clicked (close) for the error window there was no combat.
Any input on what happened and what I can do about it would be appreciated. Thanks.
Error Screen:
Ai Design Creation Errors:
f:\seivgold\tdm-modpack\pictures\races\orks\orks_ai_designcreatic
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - DN"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - BB(I)"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - BB"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - BC"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - CA"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - CL"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - DD"
Unknown value "Long Weapons Range" for Default Strategy in record "Speed-Freek - CVA"
Unknown value "Long Weapons Range" for Default Strategy in record "Speed-Freek - CV"
Unknown value "Long Weapons Range" for Default Strategy in record "Speed-Freek - CVL"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - DN"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - BB"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - BC"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - CA"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - CL"
Unknown value "Fighter Intercept" for Default Strategy in record "Fighta-Bamma"
Unknown value "Drone Planet Attack" for Default Strategy in record "Anti-Planet Drone"
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March 19th, 2003, 11:04 PM
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Private
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Join Date: Mar 2003
Posts: 9
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Re: TDM-ModPack 3.30 BETA
Ok, I got the same error again, but it occured during the movement turn of the AI forces, no combat was initiated. So that may have been a "red herring" (eg. misleading information).
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