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				January 30th, 2003, 07:23 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: No AI Mod 
 BUMP
 Anyone have any answers?
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				January 30th, 2003, 07:33 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: No AI Mod 
 You can't get the AI to stop moving ships around. At least I have never have been able to. Has nothing to do with fleets.txt that I am aware of. That only controls whether or not the AI uses fleets and hom many ships go in it, not whether the AI moves the fleets or indivivudal ships around.
 Geoschmo
 
				__________________I used to be somebody but now I am somebody else
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				January 30th, 2003, 10:07 PM
			
			
			
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				 Re: No AI Mod 
 Well that just sucks.      How should the fleets file be set up so that the AI won't mess with fleets then? |  
	
		
	
	
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				January 30th, 2003, 11:21 PM
			
			
			
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				 Re: No AI Mod 
 Honestly I have now clue. The fleets file is one thing I never could figure out. I made no changes to it for the No AI Mod. If anyone has some knowledge of how that file works and has some suggestions for limiting AI changes I'd be happy to incorporate them to the No AI Mod.
 Geoschmo
 
				__________________I used to be somebody but now I am somebody else
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				February 9th, 2003, 11:21 PM
			
			
			
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				 Re: No AI Mod 
 
	Or better still, since you know your new AI_None Version works, why don't you upload it to the PBW site?Quote: 
	
		| Originally posted by Puke: i have a copy of the AI_None mod that i have updated to work with gold.  i believe that it is attached to the latest (2.1?) Version of the junkyard mod.  or you can just download the old Version, and edit a few files.
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 Please!....
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				February 10th, 2003, 12:16 AM
			
			
			
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				 Re: No AI Mod 
 His does not fully work. It is missing some things from several files that would cause the AIs to read the default files instead. I was working on fixing that, but I can't get the AIs to stop moving ships around.    |  
	
		
	
	
	
	
	
	
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