| 
				 Re: Weapons, engines and mods, Oh my! 
 Hey all.  Well I'm currently working on a mod to tweak things a bit.  Here is a list of things I'm changing.  
 Ship size:
 -Allowing Frigate an extra engine.
 -Tweaking size of BB, DN, Baseship, Battlestation, and Starbase.
 
 Weapon tweaks:
 -torpedos get +15% to hit and and reduced size by 10k
 -MIssiles are reduced in size by half.
 -Plamsa Missile is reduced in size by 10k and can now peirce armor.
 -High Energy Weapons (Ripper,Incinerator,Wave Motion) cause Double damage to sheilds.
 -Graviton Hellbores can now pierce all shields
 -Making firing rate of relic weapons 5 instead of 30.
 Still working on the others.  Let me know what you think.  I feel now that missiles can truly be used.  Torpedoes are finally a valid option.  The other weapons also have pluses worth looking at.
 
 [ January 31, 2003, 20:12: Message edited by: atomannj ]
 |