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				February 4th, 2003, 04:33 PM
			
			
			
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				 New game on PBW - "20 Players, 24 Hours" 
 Ok, I'll admit it. I like BIG games. Lots of empires, lots of wars, stuff flying every which way. The problem with big games though is they take so darn long. With 20 people chances are pretty good that at any particular time someone is gonna be unable to play for whatever reason. 
It shouldn't have to be that way.
 
So I am gonna give this a try. Not too fancy. No big "hook". It's not a theme game. Just a game with lot's of players in a small quadrant so there is lot's of oppotunity for conflict, and we are gonna keep it moving fast.
 
Geoschmo
  
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		| Starting resources: 100000 Starting planets: 1
 Home planet value: Good
 Score display: allied
 Technology level: Low
 Racial points: 2000
 Quadrant type: Spiral
 Quadrant size: Small (Yes, I said small.)
 Event frequency: None
 Event severity: NA
 Technology cost: High
 Victory conditions: Win
 Maximum units: Max
 Maximum ships: Max
 Computer players: None
 Computer difficulty: NA
 Computer player bonus: NA
 Neutral empires: No
 Other game settings:
 
 Game will use the No AI Mod to alleiviate the problem of missed turns.
 
 24 hour turns, no exceptions. If you can't do 24 hours turns, please don't join. If you need to go on vacation, you can find a replacment. If you can't find a replacment you can set your queues up and hope for the best.
 
 No Stellar Manipulation
 
 No tech trading. Since I can't restrict ship or planet trading I will allow it. I am not going to babysit everyone. This will be a casual, fun game.
 
 No surrender. If someone quits we will try to find a replacment, or we'll let the empire rot and the remaining players will gobble it up. If someone quits and gifts all their planets to someone else to get around the no surrender clause, the person remaining in the game should refuse the gift. You can't refuse surender, but you can turn down a gift. If you don't the rest of us will probably go MEE on your butt.
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				__________________I used to be somebody but now I am somebody else
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				February 5th, 2003, 06:52 AM
			
			
			
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				 Re: New game on PBW - "20 Players, 24 Hours" 
 Geo - Count me in.  This is just my type of game: small in area but with lots of action.  I'm looking forward to playing.     [ February 05, 2003, 04:53: Message edited by: Chronon ] |  
	
		
	
	
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				February 5th, 2003, 06:57 AM
			
			
			
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				 Re: New game on PBW - "20 Players, 24 Hours" 
 I'll give it a shot as well. I can keep up with the 24 hours with no problems. I'll just be one of the first players to be out of it is all.      But I will give it my best.
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				Ragnarok - Hevordian Story Thread 
------------------- 
I think...therefore I am confused. 
They were armed. With guns, said Omari.  
Canadians. With guns. And a warship. What is this world coming to? 
The dreaded derelict dwelling two ton devil bunny! 
Every ship can be a minesweeper... Once
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				February 5th, 2003, 03:56 PM
			
			
			
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				 Re: New game on PBW - "20 Players, 24 Hours" 
 So, I was thinking about this some more. Trying to make it more attractive to people so I can get 20.  
I like the idea of 20 empires on a small map cause it shold cause a lot of "interaction"      But this could make you very suceptible to a bad start. If you are unlucky enough to get no correct atmosphere, or even no correct type planets in your home system, you are going to be at a severe disadvantage to the players that get a nice juicy planet or two to colonize. This is true in every game, but maybe this format would make it even more so.
 
So I was thinking, what if we made it so you had all three colony techs from the start of the game? Would that smooth out things so no one was totally crippled? There would still be some with more planets than others, but at least then you shouldn't have anybody with only their homeworld to work with.
 
Geoschmo
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				February 5th, 2003, 05:31 PM
			
			
			
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				 Re: New game on PBW - "20 Players, 24 Hours" 
 
	What about 10 home planets together with all three colony techsQuote: 
	
		| Originally posted by geoschmo: So I was thinking, what if we made it so you had all three colony techs from the start of the game? Would that smooth out things so no one was totally crippled? There would still be some with more planets than others, but at least then you shouldn't have anybody with only their homeworld to work with.
 |   ? 
 It is a nice idea though too bad that I do not find the time every day.
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				February 5th, 2003, 09:05 PM
			
			
			
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				 Re: New game on PBW - "20 Players, 24 Hours" 
 I'm in! Settings are insignificant for me. 
Ragnarok, don't be so pessimistic. I'm sure you're much more experienced player than me (look at the post count!) so at least you're likely not the first one out   
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				February 6th, 2003, 02:06 AM
			
			
			
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				 Re: New game on PBW - "20 Players, 24 Hours" 
 Yay. People are joining.   
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				February 6th, 2003, 11:29 AM
			
			
			
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				 Re: New game on PBW - "20 Players, 24 Hours" 
 Good settings except for the small galaxy.
 I prefer large ones, when you have room  to develop and where combat is quickly a high tech thing.
 
 When I have my destroyer firing its DUC level5 to its foe, I feel like a neanderthal throwing his stone axe toward his enemy.
 
 I'll wait till you set up the same game with a large galaxy.
 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
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				February 6th, 2003, 11:59 AM
			
			
			
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				 Re: New game on PBW - "20 Players, 24 Hours" 
 I see someone liked the basic premis of Adamant 005...    |  
	
		
	
	
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				February 6th, 2003, 07:20 PM
			
			
			
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				 Re: New game on PBW - "20 Players, 24 Hours" 
 
	I could make you a map for this game, if you want, to ensure even placement, no "I live Next Door to a Black Hole" syndrome, and, if you really want, I could balance the atmosphere types in each homesystem...Quote: 
	
		| Originally posted by geoschmo: 
 I like the idea of 20 empires on a small map cause it shold cause a lot of "interaction"
  But this could make you very suceptible to a bad start. |  |  
	
		
	
	
	
	
	
	
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