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  #1  
Old February 9th, 2003, 04:14 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by PvK:
The combat penalties for MC represent the very real factors that are beneath the scale of SE4's combat engine to represent in detail, but which would in my opinion make experiencd biological crews more formidable than computers. Ingenuity, innovation, unpredictability, will to survive, etc.
What it doesn't represent however, is the fact that a computer is faster and sturdier than a lifeform. Maneuvers that would smush crewmembers into goo would have little effect on a machine.
True. Ideally, I'd like to give computer-only ships some different advantages and weaknesses beyond the few that are possible to mod.

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Old February 9th, 2003, 04:14 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

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Originally posted by Ed Kolis:
Hmm, I see that the remote miner components still say they decrease asteroid value, even though you turned that off in settings.txt...
Where do they say that?
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  #3  
Old February 9th, 2003, 04:24 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

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Originally posted by PvK:
quote:
Originally posted by Imperator Fyron:
PvK, that is assuming that those biologicals are never able to develop more effecient computers than we have today. The first Master Computer component does not represent a computer of today's technology, it represents a far more advanced and sophisticated computer.
No, I'm not assuming that computers won't be more efficient than computers are today. Of course they will. What I'm saying, is that a computer-directed ship won't be better than a human-directed ship, with computers in a supporting role.

I am also following much sci-fi in this. None of the sci-fi I am familiar with has computers superior fleet commanders to biologicals.

PvK

Sci-fi is not realistic at all. There will come a point when AIs are as intelligent as biologicals. We will eventually be able to make artificial computers that function exactly like the human brain, if not more effecient. Such technology will definitely come long before any technology to establish a colony in another star system.
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Old February 9th, 2003, 04:32 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

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Originally posted by PvK:

I am also following much sci-fi in this. None of the sci-fi I am familiar with has computers superior fleet commanders to biologicals.

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Old February 9th, 2003, 06:13 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Well I guess I disagree with Fryon and Asimov in those predictions. I also think it's highly inadvisable to actually create autonomous machines with "superior intelligence", not to mention giving them control of one's weapons...

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Old February 9th, 2003, 07:01 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

It is no worse than training people to use those weapons. Wait, it is better, because you can make the basic core of their programming designed so that they will obey you, and can not act to harm you.
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Old February 9th, 2003, 09:26 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Imperator Fyron:
It is no worse than training people to use those weapons. Wait, it is better, because you can make the basic core of their programming designed so that they will obey you, and can not act to harm you.
I think an AI with the capacity of a human brain and more would definitely be able to circumvent every program barrier in order to adapt to new situations, a feature that we call "learning". The only thing that I could imagine is to program a kind of conscience, but that has failed for human brains, so it will have to fail for computers also.
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