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March 6th, 2003, 10:05 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by PsychoTechFreak:
quote: Originally posted by PvK:
Unless someone knows of a way to increase resistance to subverters (more/stronger vehicle control components?).
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The only way I see is either to lower the range percentages of the subverters or to strengthen the defense values (lower the to-hit-chances). It is not comparable with damaging weapons.
A bit off topic (I mean out of this specific question):
Medium Transporters with SY components. I have not yet found an AI race using this cheap solution, at least they don't use it in the later states of a game 60-100 years.
My question to PvK, was it even intended? If so, I think some AI ship designs could be improved by this, if not, I guess the cargo capabilities of SY components will be removed soon (3.00 Foundations). It is safe to say that it was intended. Otherwise, PvK would never have added the Cargo ability to SY components.
SYs on Medium Transports allows you to do remote mining earlier, which is actually useful in Proportions (unlike the standard game).
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March 6th, 2003, 10:26 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Imperator Fyron:
It is safe to say that it was intended. Otherwise, PvK would never have added the Cargo ability to SY components.
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You are right, that is an obvious sign
In this case, I am going to observe some of the earlier AI ship designs to probably increase AI profitabilities.
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March 6th, 2003, 10:50 AM
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National Security Advisor
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
The cargo ability allowing SYS on transport hulls is intentional. There are some other components that also benefit from that (supply storage, for example). This creates an interesting design choice, in addition to introducing SYS before cruiser-sized warships. That is, players have a choice between less capable (slower, bad combat ability) support ships at reduced cost, or expensive Versions with the same speed and ability levels as warships (minus the tonnage for the support components).
Unfortunately, the AI seems to have no ability to use SYS to any advantage, even if they can be made to build them.
...
As for JLS's questions about effects of the proposed computers change on existing games... it could be made so the AI would phase out the MC's. Human players wanting them would then need to research the new tech area to get them. It's not a very elegant solution, but it seems better to me than the alternatives I can think of at the moment.
PTF's suggestion about reducing subverter accuracy is another way to possibly help.
Perhaps there should be a set of optional patches which players can choose from to get the changes they want to deal with it. Yeech.
PvK
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March 6th, 2003, 12:05 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by PvK:
Perhaps there should be a set of optional patches which players can choose from to get the changes they want to deal with it. Yeech.
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Noooo !
EDIT: I do not even think subverters need to get more disadvantages. They are very late in proportions tech tree, they just can be fired once per combat and there is still the disadvantage of a cascade effect. MCs have been changed more to a not wanted component for the important human ship designs (accuracy malus, bad defense, expensive), other than for a small base with not enough space in it I have not used MCs so far because of too many malusses. And I do not even think about using them to compete against subverters, there are better defense capabilities (long range weapons, faster ships etc.).
[ March 06, 2003, 10:39: Message edited by: PsychoTechFreak ]
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March 6th, 2003, 03:54 PM
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Second Lieutenant
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I would support that idea of getting rid of the Psychic tech.......
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 6th, 2003, 04:01 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Also, yesterday I researched the EMC III and the EMC I-b, but when I clicked on the upgrade button in the design screen my EMC II went to the EMC I-b instead of the EMC III. I suppose this is a bug or something, cause the EMC III is far better than the EMC I-b.
Is it there any use for the EMC I-b other than the fact that they only take 5kt?
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 6th, 2003, 04:11 PM
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Lieutenant General
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Aloofi:
Also, yesterday I researched the EMC III and the EMC I-b, but when I clicked on the upgrade button in the design screen my EMC II went to the EMC I-b instead of the EMC III. I suppose this is a bug or something, cause the EMC III is far better than the EMC I-b.
Is it there any use for the EMC I-b other than the fact that they only take 5kt?
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Are you playing the latest Version of Proportions ? I though PvK get rid of this glitch. Anyway, I think it happens with ECM III only, once you get to ECM IV, it should upgrade normally (I think)
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