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March 21st, 2003, 10:27 PM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Real time combat will do nothing but make SE5 better. It will be nothing like Starcraft, as that is obviously where your confusion is. A simple pause feature and the ability to do anything while paused (except watch ships move and fire, just look and issue orders) removes any possible problems with RT combat.
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Maybe you like realtime. I do not. (if pauseable or not)
To claim that SEV will be better with a RT modus is a pure assumption and a matter of taste. I (and I am sure many old vets of the SE series too) can live without it.
tschüß
Klaus
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March 22nd, 2003, 01:59 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Aloofi:
Is it there any way to have combat in simultaneous?
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Strategic combat, sure. But I guess you think of tactical - no way. But strategic combat in your solo games helps in many ways:
-You prevent yourself from using the tactical advantage, the AI hasn't
-It's training for PBW combats
-Once your fleet and ship strategies are set up, it saves a lot of time
But on medium/high AI bonus I would prefer tactical sometimes also.
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March 22nd, 2003, 03:22 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Aloofi:
quote: Originally posted by oleg:
Yes, this is the manifestation of the ugly SE bug in classical turn games. It is the major reason I play simultaneous turns only !
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Yeah, but there is no tactical combat in simultaneous, right?
Is it there any way to have combat in simultaneous? I agree, tactical combat may be fun. Then I suggest to take AIs to your control every other 10 turns. Switch all ministers ON and let SE process one turn. Turn the race back to computer like it was before. It will temporaly clear this bug and greatly help AI !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 22nd, 2003, 03:35 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Thanks Klaus!
It depends on how much time and interest I have in future. Sometimes it helps to take a break for a while... then the enthusiasm to mod SE4 slowly re-accumulates.
I have some ideas about what to do about the ever-frustrating AI, too, but like all modding AI in SE4, it'd be very time-consuming to actually implement.
PvK
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Originally posted by klausD:
pvk
Sounds very interesting. Maybe you take some time to do this project? I mean you have done already a big part - proportions.
[...]
if you dont want to do it, well, proportions is also excellent as such.
Klaus
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March 23rd, 2003, 11:53 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Not sure if it was mentioned before, but ALL colony ships use colonyshipLarge as a primary bitmap. Hence, once I added this extra shup picture, it replaced all colony ships ! I think the idea is to use colonyshipLarge for "fast colony ships" only. Regular colony should still use colonyship as a primary picture !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 24th, 2003, 04:42 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
My idea was all colony ships in Proportions should use "colony ship large", because there are no small colony ships in Proportions. Many shipsets offer colony ships that look like they may really be 300kT. At 1800kT, standard Proportions colony ships should most likely use the biggest-looking image available. If I or someone else added a really high-tech colony ship that was a lot smaller, it might use the ordinary colony ship image.
PvK
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March 25th, 2003, 02:14 AM
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Private
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Join Date: Nov 2001
Location: England
Posts: 43
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by klausD:
quote: Real time combat will do nothing but make SE5 better. It will be nothing like Starcraft, as that is obviously where your confusion is. A simple pause feature and the ability to do anything while paused (except watch ships move and fire, just look and issue orders) removes any possible problems with RT combat.
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Maybe you like realtime. I do not. (if pauseable or not)
To claim that SEV will be better with a RT modus is a pure assumption and a matter of taste. I (and I am sure many old vets of the SE series too) can live without it.
tschüß
Klaus Oh God, you are joking aren't you? Surely Shrapnel won't do this? So-called realtime combat in MOO3 is my biggest gripe, and I don't see the justification for it - it's just eye-candy, and gets in the way.
As you can tell, I play SEIV in non-simultaneous tactical combat mode, exclusively. The only way you'll get me playing a RTS-style game is if I can pause and slow it down to my speed, or (preferably) turn it off.
Steve.
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Nature always obeys her own laws - Leonardo da Vinci
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