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  #1  
Old February 9th, 2003, 11:59 PM
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Default Re: Capturing planets, a question of practicality.

Geo,

Try again. I just double checked on a saved game (in case I was halucinaring) and it works in 1.84. The planet went from -100% happiness modifier to +10% (emotionless race).

It works.
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Old February 10th, 2003, 12:26 AM
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Default Re: Capturing planets, a question of practicality.

That's odd Q, cause when I tested it just now it didn't work. The planet was angry, I moved them to a ship, abandoned the planet, and moved them back and they were angry just like before.

Geoschmo

EDIT: Q. why did your test have an emotionless race in it? Which one were you testing?

[ February 09, 2003, 22:28: Message edited by: geoschmo ]
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Old February 10th, 2003, 01:07 AM
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Default Re: Capturing planets, a question of practicality.

I had a Borg (emotionless) game saved from a couple days back. This was a quick test and I didn't want to start a new game.

I had recently conquered an enemy planet and replaced their pop with my own (for aesthetic reasons) and then noticed that the planet wasn't constructing. The planets abilities showed -100% due to happiness. Removal of pop, abandonment, and replacement of pop resulted in a happy modifier of 10% (standard for emotionless) and restoration of construction.

I am wondering if this only applies to emotionless races. I admit that I haven't tried it out much on normal races, since I haven't really had any need.
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Old February 10th, 2003, 01:40 AM
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Default Re: Capturing planets, a question of practicality.

Maybe the change only affects new savegames, and not old ones that were created prior to 1.84?
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Old February 11th, 2003, 02:37 AM
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Default Re: Capturing planets, a question of practicality.

Q, I think I see. You are talking about the bug with population taken over by an emotionless race still being angry. I was talking about the other part of your message. The part about removing unhappy pop resetting their happiness level. I don't think it does. Although it's possible that it does reset the happiness of the pop if you are an emotionless race as you say. I didn't test that.

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Old February 11th, 2003, 02:43 AM

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Default Re: Capturing planets, a question of practicality.

are both tests done, using an "end turn" in the middle of it? I noticed that it was not mentioned. Was just curious if the test that showed it didn't work, was run in the same manner as the test that showed it did work.

just a thought.
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Old February 10th, 2003, 10:02 PM
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Default Re: Capturing planets, a question of practicality.

Geo,

We are talking about the same thing. It was just that the immediate example that I had involved an emotionless race.

I just did a test game (1.84), small quadrant, three races (one normal, one mechanoid, one emotionless and mechanoid). I slapped the mechanoid trait in because I was using plague bombs to affect the planets happiness.

I had the races lay seige to each others worlds till said worlds were angry (-20%) then invaded through troop combat (removing the troops afterward), waited a turn for the plague to cure (where applicable), removed population, abandoned planet, and put the population back.

In all cases this resulted in a restoration of pop happiness to 'happy' (+10%). The happiness change was immediate and did not require a turn to take effect.

Couslee,

I don't know what you mean by 'using an end turn in the middle of it'. Could you clairify?

Geo (again),

In your test did you use a pre-1.84 save game?

[ February 10, 2003, 20:11: Message edited by: QuarianRex ]
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