Since choosing a culture is hard-coded to have no point cost, and can't be modded to do so, and since there is a culture with no modifiers, it makes sense (unless you remove the no-effect culture choice) to balance all the cultures to be worth a net total of zero points. They will still be effective choices when trying to maximize certain traits, but if balanced to zero, will have balancing drawbacks.
Originally posted by Imperator Fyron: For my Adamant Mod (still a work in progress), I have made many alterations to try and balance racial characteristics and cultures. It is in my sig if you wish to check it out.
Thanks, just got it and I will play it tomorrow night.