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February 11th, 2003, 01:46 AM
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Sergeant
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Re: My problems with simultaneous
Not to be mean, but I already hate simultaneous turns, glad that happened to you and not me. 
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February 11th, 2003, 01:55 AM
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National Security Advisor
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Re: My problems with simultaneous
In simultaneous turns for a ship with EP you must give the ship the "use comp" order before the other orders.
Geoschmo
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February 11th, 2003, 03:46 AM
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National Security Advisor
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Re: My problems with simultaneous
Yeah, the orders are executed in the order you tell them, so it didn't use the emergency propulsion until it reached its first order's destination...
PvK
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February 11th, 2003, 10:11 AM
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First Lieutenant
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Re: My problems with simultaneous
I am pretty sure I have used the correct order, I even have checked it in the view orders screen.
Is there a possible problem with quasi newtonian movement and the older proportions mod 2.4.x regarding EP's?
Tonight I will check it with this Version under turn based.
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February 11th, 2003, 11:26 AM
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National Security Advisor
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Re: My problems with simultaneous
I just ran a test in 1.84 & Props 2.4.2 and didn't see a problem. I made a cruiser with efficient ion engines for usual speed 3, and strapped on Emergency Propulsion 5, gave orders to use the component and move, and it zoomed at speed 8, to 8 sectors away.
Hmm, I guess I should test with your colony ship example.
Ok, yep, I see the same thing. This would be a new bug discovery (congratulations...). Also, I don't understand what causes it. If I make a speed-3 colony ship with Emergency Propulsion II, and use it, it DOES go 5 sectors.
Let's try speed-1 and EmProp V... nope, same blown component and speed 1.
Ok, let's try a cruiser with speed 1 and EmProp V... nope, goes 1 and blows.
Seems like it is speed-1 ships. Let's try speed-2 ships with EmProp 5. ZOOoom... went 7 as hoped.
Testing with a speed-2 colony ship with EmProp 2 - goes 4 as expected.
Sooo... seems like there is a "feature/issue" wherein ships must have at least regular final speed 2 or more, or emergency propulsion won't work. I think the manual says somewhere that it has to have at least 1. So either it's a mistake, or I'm misremembering what the rules say.
PvK
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February 11th, 2003, 03:13 PM
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National Security Advisor
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Re: My problems with simultaneous
This is just a guess on my part, but I wonder if the reason for this bug isn't that he programmed it so you can't use EP to accelerate a ship that is out of supply.
Geoschmo
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February 11th, 2003, 10:50 PM
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General
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Re: My problems with simultaneous
You mean emergency propulsion *WORKS* in simultaneous games?  Learn something new every day... weird that it would only work before the move orders, because then wouldn't the ship be at full movement and thus using the emergency propulsion wouldn't be able to give a ship more than its normal movement? 
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