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March 2nd, 2003, 04:48 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: AI DEATH MATCH 2
Master Belisarius, some 'very' interesting results!
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I'm happy if can help in some way to improve your AIs (and the AIs of others!).
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OK! Thanks!
Oh, do you mind me posting here??
mlmbd
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March 2nd, 2003, 06:45 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
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March 2nd, 2003, 06:50 PM
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Colonel
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Join Date: Jul 2000
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Re: AI DEATH MATCH 2
Klingon vs EEE.
The EEE won a deserved game against the Klingon.
Link: Klingon_vs_EEE_A3.zip
[ March 02, 2003, 16:51: Message edited by: Master Belisarius ]
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March 2nd, 2003, 09:55 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: AI DEATH MATCH 2
In defense of my races, thse AI's were written for 1.67 and the only change since then was to make them compatible with 1.78. I will now be using these games to visualize and implement the necessary improvements to make them perform better in AI Death Match 3 (if there is one). Thanks for the news MB.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 2nd, 2003, 11:09 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEATH MATCH 2
I find it interesting that - so far - every game ended in war. I never had guessed that the games between the Narn and the Praetorians or the EEE and the Klingons would have ended in this way. I always thought of these races as peaceful.
Regarding this colony bug: Did anyone encounter it before? If yes, was it a turn based or a simultaneous game?
Hi MB
Your batch program is great, just great!
[ March 02, 2003, 21:10: Message edited by: Rexxx ]
__________________
homo homini lupus est
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March 2nd, 2003, 11:30 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Gandalph:
In defense of my races, thse AI's were written for 1.67 and the only change since then was to make them compatible with 1.78. I will now be using these games to visualize and implement the necessary improvements to make them perform better in AI Death Match 3 (if there is one). Thanks for the news MB.
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Sure, don't worry Gandalph!
The idea is that every modder will have elements to compare and improve their races.
If we can find a work-around for the "colony bug", probably I'll run a new contest.
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March 2nd, 2003, 11:38 PM
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Colonel
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Rexxx:
I find it interesting that - so far - every game ended in war. I never had guessed that the games between the Narn and the Praetorians or the EEE and the Klingons would have ended in this way. I always thought of these races as peaceful.
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Yea... to me was more weird the game between the Narn and Praetorians.
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Originally posted by Rexxx:
Regarding this colony bug: Did anyone encounter it before? If yes, was it a turn based or a simultaneous game?
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Sometimes... I remember some games with a cluster galaxy, but don't remember if was turn based or simultaneous.
Strange, but as you noted, I confirm that the colony bug depend in what side of the map start the AI.
By the way REXXX, after the Klingon-vs-EEE, I did a EEE-vs-Klingon (just to be sure!), and the EEE still won but needed more time...
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Originally posted by Rexxx:
Hi MB
Your batch program is great, just great!
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Thanks Rexxx! Thanks you have W98... because Fyron was unable to run it.
By the way, I have lost the source code...
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