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  #1  
Old March 10th, 2003, 01:43 PM
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Default Re: AI DEATH MATCH 2

i'm not an active modder myself but i must say this is a very interesting thread.
hopefully SEV will include some sort of mechanism to allow to script the AI.
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  #2  
Old March 10th, 2003, 05:21 PM
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Default Re: AI DEATH MATCH 2

Gandaph: agree with you.
And think that with 2 little updates the Corrian would have defeated the Drakol without problems:
A) Including more minesweepers or moving the line to build them more up in the construcion_vehicles.txt
B) Into the research.txt move the ICE colonization up.

Unknown Enemy and Minipol: thanks for the support guys! Really apreciate that.
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Old March 10th, 2003, 05:39 PM
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Default Re: AI DEATH MATCH 2

I agree, great thread, great idea and great work. This makes the whole game better because we get better AI's.

Here's an idea for the next AI tournament: All entries are submitted with $1 toward the grand prize which is the winner getting SE V when it is released. There should be enough entries to cover the cost of the game and shipping.

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  #4  
Old March 10th, 2003, 05:57 PM

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Default Re: AI DEATH MATCH 2

I also agree. I only still have the demo and am waiting for my full copy order to be sent, but I've been reading up in this thread for well over a week now. The information seems to serve a lot more than simply battling AIs together, but it shares quite a bit of information about the reasons for victory and defeat (particularly concerning military and expansion methods). Especially for newcomers (like myself) who don't have the experience to know all of these strategies already. I also give props to the A.I. designers who went through quite a bit of work to make even reading about the conflicts seem exciting, not to mention the organizer for summing up the general strategies these A.I.s have used and supplying the files. Hopefully I'll know what to do to look at the files once I have my hands on the full Version.

On another note:

Being a Babylon 5 fan, it's kind of ironic, in a neat way, that the Narn Regime is doing as well as they have. Being that I always remembered them as a race typically beaten down and dominated by others. It's like watching some spinoff called Narn's revenge.
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  #5  
Old March 11th, 2003, 12:38 AM
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Default Re: AI DEATH MATCH 2

Slick: thanks for your kind words.
About to create a prize for the next AI tournament, I'm not so sure.
The goal was try to improve the current AIs and determine at the same time in a "fair" way(impossible to keep fair all the conditions), which AIs are the best.
But extend it with a prize... I don't know. Don't thing everybody would like it.
Even to myself, would be problematic to run the contest, because I have 3 AIs involved...
Anyway, thanks for the suggestion. Who knows?

Foiden: hey, I'm glad that as "newbie" you can use info from here!
And yes, agree with you about the Nar!
Interesting, but the original Narn AI was a lot more weak... and I believed that still was the same, until the previous contest!

[ March 10, 2003, 22:51: Message edited by: Master Belisarius ]
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  #6  
Old March 11th, 2003, 12:50 AM
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Default Re: AI DEATH MATCH 2

Narn vs Vikings.

The Vikings won before the turn 200.
Think like the United Flora, the Vikings had resource problems in the first contest... but with "small bonus" they're a lot more strong.
They won, basically because they expanded very fast, and then, the Narn had not time to reach all of their potential.

Link: Narn_vs_Vikings_B1.zip

Sallega vs Tesli'k.
The Sallega performed something better than the Tesli'k, and they won by points after the turn 500. But mostly was a balanced game.

Link: Sallega_vs_Teslik_B1.zip
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  #7  
Old March 11th, 2003, 02:34 AM
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Default Re: AI DEATH MATCH 2

In the first AI death match, there was a zip file with all the AIs used in it (besides one someone wanted removed). Would it be possible to provide a similar file for this contest?

Thanks!
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