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March 30th, 2003, 08:01 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
Orks vs Gron.
Is very interesting to me, because the Gron is a "combo" race, and in theory, they should have a great advantage in the final sprint...
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Yeah, that was my guess, too.
This link is for the match Toron vs. Piundon. Could you please post the Ork-Gron match, I'm very interested in the savegames. Just want to figure out what went so terribly wrong.
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homo homini lupus est
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March 30th, 2003, 09:31 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
[quote]Originally posted by Rexxx:
Quote:
This link is for the match Toron vs. Piundon. Could you please post the Ork-Gron match, I'm very interested in the savegames. Just want to figure out what went so terribly wrong.
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Oh sorry. Are so many games, then, time in time I do mistakes...
About why the Orks won, really I'm not sure. But one reason think was they used the stellar manipulation with success.
Here the link (I hope): Orks_vs_Gron_C5.zip
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March 30th, 2003, 09:54 PM
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Colonel
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Re: AI DEATH MATCH 2
Piundon vs Narn Regime.
The Narn had not problems to defeat the Piundon, although they needed to wait until the turn 340 to claim victory.
Here the link: Piundon_vs_Narn_C6.zip
The standings in the group C6 are:
Toron 3 points
Narn 3 points
Piundon 0 point
Will run a Tie Break between the Toron and Narn
[ March 30, 2003, 20:40: Message edited by: Master Belisarius ]
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March 31st, 2003, 02:35 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Vikings vs Khrel.
This was the first game to decide who get the first place.
The Vikings won at the trun 310, and this will make hard the things for the Khrel, because the next game they will start in the upper side.
Here the link: Vikings_vs_Khrel_C1TB1.zip
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March 31st, 2003, 03:51 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Khrel vs Vikings
This time, the Vikings had no problems to defeat the Khrel: they won at the turn 130, and then, got the first place.
Here the link: Khrel_vs_Vikings_C1TB2.zip
The final standings in the grouup C1 are:
Space Vikings 5 points
Khrel 3 points
Namovans 0 point
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March 31st, 2003, 09:50 PM
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Corporal
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Join Date: Jun 2002
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
Oh sorry. Are so many games, then, time in time I do mistakes...
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No problem. Without all your efforts there wouldn't be any savegames at all.
Quote:
Originally posted by Master Belisarius:
About why the Orks won, really I'm not sure. But one reason think was they used the stellar manipulation with success.
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Yeah, they destroyed the Gron homeworlds. The only Gron system which had no system gravitational shield.
However, at this point (ca. turn 430) the game was already decided. The Orks had twice as many ships as the Gron (turn 255: 329 vs. 204, turn 355: 389 vs. 209). Very slowly that superior strength changed the course of the game. I guess the talisman protected the Gron from being buried much faster. (They still had a higher score for lots of turns but only because of resources/research etc.). However, at a certain point not even the talisman could help. The riots began (some colonies were lost but mainly the appearance of more and more Ork ships caused them). And riots equal being doomed...
A very interesting game affirming two former observations. My AIs don't use the abundance of resources provided by the bonus, at least not to the same degree as other AIs do. And secondly troops are crucial to prevent riots, which especially is true for the contest but for the "normal" game as well. I guess I can't help designing troops for my peaceful AIs... 
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homo homini lupus est
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April 1st, 2003, 12:41 AM
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Colonel
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Join Date: Jul 2000
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Rexxx:
Yeah, they destroyed the Gron homeworlds. The only Gron system which had no system gravitational shield.
However, at this point (ca. turn 430) the game was already decided. The Orks had twice as many ships as the Gron (turn 255: 329 vs. 204, turn 355: 389 vs. 209). Very slowly that superior strength changed the course of the game. I guess the talisman protected the Gron from being buried much faster. (They still had a higher score for lots of turns but only because of resources/research etc.). However, at a certain point not even the talisman could help. The riots began (some colonies were lost but mainly the appearance of more and more Ork ships caused them). And riots equal being doomed...
A very interesting game affirming two former observations. My AIs don't use the abundance of resources provided by the bonus, at least not to the same degree as other AIs do. And secondly troops are crucial to prevent riots, which especially is true for the contest but for the "normal" game as well. I guess I can't help designing troops for my peaceful AIs...
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Agree about the destruction of the Gron homeworld was later in the game, but also they used the Warp Openers to attack this system, and many turns before destroy the system, first they killed some Gron homeworlds with fleets.
Also, the Orks used many times the Planet Destroyers.
Agree 100%, about your point about the Troops. They a must be, and more on this kind of maps, where many planets are placed in the same system.
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