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				February 20th, 2003, 09:35 PM
			
			
			
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				 Re: AST and Atmospheric processors 
 Check the number of abilities lines on the ATM converter II and III, to make sure their conVersion abilities are working. |  
	
		
	
	
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				February 20th, 2003, 09:45 PM
			
			
			
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				 Re: AST and Atmospheric processors 
 Can an Atmospheric converter convert to oxigen one of those planets without any? 
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				February 20th, 2003, 09:51 PM
			
			
			
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				 Re: AST and Atmospheric processors 
 Yes. Unless that planet is a Gas Giant; converters can't make a None atmosphere Gas Giant.
 Phoenix-D
 
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				February 20th, 2003, 10:00 PM
			
			
			
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				 Re: AST and Atmospheric processors 
 
	I'm not sure what you are telling me to do. Please elucidate, slowly and in simple words. This looks like a good lead.Quote: 
	
		| Originally posted by Imperator Fyron: Check the number of abilities lines on the ATM converter II and III, to make sure their conVersion abilities are working.
 | 
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				February 20th, 2003, 10:01 PM
			
			
			
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				 Re: AST and Atmospheric processors 
 
	Hmmm....can I change a Gas Giant of any variety into a "none"?Quote: 
	
		| Originally posted by Phoenix-D: Yes. Unless that planet is a Gas Giant; converters can't make a None atmosphere Gas Giant.
 
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 All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
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				February 21st, 2003, 01:47 AM
			
			
			
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				 Re: AST and Atmospheric processors 
 
	Hmmm....can I change a Gas Giant of any variety into a "none"?Quote: 
	
		| Originally posted by solops: 
 quote:Originally posted by Phoenix-D:
 Yes. Unless that planet is a Gas Giant; converters can't make a None atmosphere Gas Giant.
 
 Phoenix-D
 |  No. Gas Giants can not have None atmosphere, ever.
 
 
 
	I'm not sure what you are telling me to do. Please elucidate, slowly and in simple words. This looks like a good lead.Quote: 
	
		| Originally posted by solops: 
 quote:Originally posted by Imperator Fyron:
 Check the number of abilities lines on the ATM converter II and III, to make sure their conVersion abilities are working.
 |  1) Open Explorer or My Computer (assuming you are on a Windows OS).
 2) Browse to the folder in which you installed SE4.
 3) Go to the AST mod folder that is in the SE4 folder.
 4) Go into the Data folder in the AST mod folder.
 5) Open Facilities.txt
 6) Search for the facility in question.
 7) Check the Number of Abilities line, and make sure it matches how many abilities are defined for the facility. This will probably need to be 1, if the only thing that the facility does is convert atmospheres. Here is a sample facility from the default game:
 
 
 code:Note how it has Number of Abilities equal to 1. Then, it has Ability 1 Type, Descr, etc. If there was an Ability 2 Type, Descr, etc., the Number of Abilities would have to be set to 2 for the second ability to function. The Number of Abilities should never exceed the number of abilities that are defined. There is no practical limit to the number of abilities you can have. Each ability must have all 4 of those lines, and must have the same number after "Ability".
 Name                := Atmospheric Modification Plant IDescription         := Massive atmospheric processors which...
 Facility Group      := Planet Modification
 Facility Family     := 44
 Roman Numeral       := 1
 Restrictions        := None
 Pic Num             := 70
 Cost Minerals       := 15000
 Cost Organics       := 15000
 Cost Radioactives   := 15000
 Number of Tech Req  := 1
 Tech Area Req 1     := Planet Utilization
 Tech Level Req 1    := 7
 Number of Abilities := 1
 Ability 1 Type      := Planet - Change Atmosphere
 Ability 1 Descr     := Changes the atmosphere of the planet...
 Ability 1 Val 1     := 30
 Ability 1 Val 2     := 0
 
 
 Note: the descriptions of that facility have been truncated to preserve the table format of the forum page.
 
 [ February 20, 2003, 23:54: Message edited by: Imperator Fyron ]
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				February 21st, 2003, 03:26 AM
			
			
			
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				 Re: AST and Atmospheric processors 
 As far as I know, the AMP's I - III were not changed for the AST mod.  I know that Atrocities added a new AMP called the Genisis to the Facilities.txt, and it seems to work just fine. 
What I have noticed is that if the planet is an irradated world, ie Fyron's Q mod, they do not convert.  
 
Send me your save game file.  cncraymond@astmod.com 
Thanks for the bug report.  I will try and find out the cause. |  
	
		
	
	
	
	
	
	
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