Re: SE5: GUI design discussion..
			 
             
			
		
		
		
		Alternatively, you could always compress the tech areas into one block, and label the outgoing lines with the level requirement. 
 
For in game, you could have indicators, a bar, or just numbers to tell you how many levels you have so far. 
 
Colour coding things to show whether it is researchable or not (or already done) would be a nice touch. 
		
	
		
		
		
		
		
		
			
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