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				February 22nd, 2003, 09:03 PM
			
			
			
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				 Re: UI Glitches 
 
	You really need to give SE4 some more time. Get used to the controls. Not every game will have perfect UI features. In fact I'm pretty sure MOOIII will have problems with it's UI for awhile as well.Quote: 
	
		| Originally posted by raynor: 
 So, you uninstall the game and wait for Gold Patch 4. Thankfully, MOO III is coming out on Tuesday and Gal Civ a month later.
 |  Those problems you mentioned you don't even notice after awhile. I know I don't.
 When MOO III comes out it will have it's share of problems and bugs that will take awhile to fix. (they can hold off releasing it for as long as the y like but it will still have its issues)
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				Ragnarok - Hevordian Story Thread 
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I think...therefore I am confused. 
They were armed. With guns, said Omari.  
Canadians. With guns. And a warship. What is this world coming to? 
The dreaded derelict dwelling two ton devil bunny! 
Every ship can be a minesweeper... Once
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				February 22nd, 2003, 09:11 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: UI Glitches 
 That's seems to be overreacting just a bit.Why not just let the computer select random AI players for you?
 
 Why not just go to "players" under the file/game menu, and check the buttons to set the ones you missed to AI control?
 
 Why is it so hard to unselect the repeat build button?
 If you'd had a mineral miner facility in the queue rather than a spaceport, you'd be pretty happy, wouldn't you?
 The game dosen't care if you make bad strategic choices.  Maybe you really wanted to build backup spaceports!
 
 [ February 22, 2003, 19:13: Message edited by: Suicide Junkie ]
 
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				February 22nd, 2003, 09:24 PM
			
			
			
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				 Re: UI Glitches 
 I normally just allow the game to pick random races. But I guess you could create a set of .emp files with AI control on. |  
	
		
	
	
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				February 22nd, 2003, 09:28 PM
			
			
			
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				 Re: UI Glitches 
 
	In order to get a good game going, you need to select the AI opponents from the TDM, etc that you know will offer the best challenge.Quote: 
	
		| Why not just let the computer select random AI players for you? |  
 
 
	I dunno. I'm not so sure I'd want to come back to the planet and find that I'd been wasting the resources building a nonexistent Mineral Miner for the past several turns. (Unless that's a bug they've fixed. It used to be that the game would continue building facilities even after there was no more space available.)Quote: 
	
		| If you'd had a mineral miner facility in the queue rather than a spaceport, you'd be pretty happy, wouldn't you? |  
 
 
	Ahhh... the time honored defense of the lazy programmer. It's not a bug. It's a feature!Quote: 
	
		| The game dosen't care if you make bad strategic choices. |  |  
	
		
	
	
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				February 22nd, 2003, 10:26 PM
			
			
			
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				 Re: UI Glitches 
 
	The time-honored defense of the careless user. "Why can't the program read my mind and do what I want, rather than what I tell it to?"Quote: 
	
		| the time honored defense of the lazy programmer. It's not a bug. It's a feature! | 
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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				February 22nd, 2003, 11:01 PM
			
			
			
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				 Re: UI Glitches 
 raynor,  
on one hand I can empathise with you.  I have run into and done all of the things you mention and it is frustrating.  I have also cursed at the program when it let me send out colony ships without people on board or build ships witout engines.  It did not even warn me.        On the other I have never played a more sophisticated game with the deapth or support SEIV has.
 
Re: Getting good random AI for oponents  
It must be possible to mod the stock AI.  I wonder if anyone has done it.
 
Folks? have they?
 
 [ February 22, 2003, 21:03: Message edited by: Gryphin ] |  
	
		
	
	
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				February 22nd, 2003, 11:02 PM
			
			
			
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				 Re: UI Glitches 
 
	Then go move all of the AI races you do not want to have in games from the Pictures\Races folder (under TDM if using that mod). This will fix that "problem" very nicely.Quote: 
	
		| In order to get a good game going, you need to select the AI opponents from the TDM, etc that you know will offer the best challenge. |  
 
 
	Then you just need to pay attention when using Repeat Build orders. Clearing the Queue should not ever clear Repeat Build, as the 2 have nothing to do with each other.Quote: 
	
		| I dunno. I'm not so sure I'd want to come back to the planet and find that I'd been wasting the resources building a nonexistent Mineral Miner for the past several turns. (Unless that's a bug they've fixed. It used to be that the game would continue building facilities even after there was no more space available.) |  
 
 
	Of course this is not a bug. Again, the two have 0 correlation, and should not ever be linked up to each other. Clearing one should not affect the other.Quote: 
	
		| Ahhh... the time honored defense of the lazy programmer. It's not a bug. It's a feature! |  
 Gryphin:
 
 
	Yes, TDM has modded several of the stock AIs. Check the readme or credits to see which ones.Quote: 
	
		| Re: Getting good random AI for oponents It must be possible to mod the stock AI. I wonder if anyone has done it.
 
 Folks? have they?
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 [ February 22, 2003, 21:03: Message edited by: Imperator Fyron ]
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