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				February 25th, 2003, 05:53 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;) 
 
	You know, that sounds a bit like the "Turn Blitz" game on PBW I started a while ago.Quote: 
	
		| Instead, it sounds like it is some entirely new genre of game where you set policy that determines how the game AI controlling your own forces will allocate newly built ships to engage in exploration, colonization and war missions. |  
 Turns every hour, so the (TDM) AI plays for the most part.  You could slip in orders every now and then when you're not eating/sleeping/working/etc.
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				February 25th, 2003, 06:08 PM
			
			
			
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				 Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;) 
 good point sj 
i cant wait to compare TDM ai vs moo3 ai in terms of solo play   
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				February 26th, 2003, 02:45 AM
			
			
			
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				 Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;) 
 Aaron does not read this forum very often, so seeing his response could be problematic. There is no "Aaron et al", as Aaron is the only person in Malfador Machinations.      
Reviews are always inherently biased and a bad way to judge the quality of anything, especially games.
 
 [ February 26, 2003, 00:49: Message edited by: Imperator Fyron ] |  
	
		
	
	
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				February 26th, 2003, 03:59 AM
			
			
			
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				 Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;) 
 Why would he want to comment?  I mean comparing SEIV to Moo3 is like comparing Star Trek to Star Wars.  Both are dominate in their own realms.  Sure they share the title 4X, but star trek and star wars are also both Sci-FI. 
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				February 28th, 2003, 04:52 AM
			
			
			
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				 Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;) 
 good point atrocities ... 
but if a game i wrote had a forum based on it, i think i'd hang around     
it would just seem 'wrong' not to
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				February 28th, 2003, 05:38 AM
			
			
			
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				 Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;) 
 I have to disagree there PCP.  I can honestly say that I enjoy playing SEIV far more than I have MOO3.  
 When you turned me onto SEIV, I enjoyed the game from the word go.  It was relatively easy to learn, and looked great with a nice DOS feel to it.
 
 MOO3 has proven to be a huge universal sized disappointment on a planetary scale. (That is very very very bad folks.)
 
 I think we should compare the two games to each other.  I mean both are 4 X, both have planets, space ships, etc.  So why not compare them?
 
 SEIV is by far eons ahead of Masters Of Orion 3 that it is not even on the same planet.  Oh I see, your right, there can be no comparison, because MOO3 sucks so horribly that to compare it to SEIV you'd have to elevate it out of the pits of pathetica enough to even register it on the worst game of the year scope, and that alone would require the gravitational pull of a super nova.
 
 I stand corrected.  Your right PCP, there is no need to compare the two.  And for the record, you cannot even compare MOO3 to Star Wars.  That is an insult!  (Assuming that SEIV is Star Trek O/C)
 
 [ February 28, 2003, 03:40: Message edited by: CNCRaymond ]
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				March 1st, 2003, 08:49 AM
			
			
			
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				 Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;) 
 
	You know, that sounds a bit like the "Turn Blitz" game on PBW I started a while ago.Quote: 
	
		| Originally posted by Suicide Junkie: 
 quote:Instead, it sounds like it is some entirely new genre of game where you set policy that determines how the game AI controlling your own forces will allocate newly built ships to engage in exploration, colonization and war missions.
 |  
 Turns every hour, so the (TDM) AI plays for the most part.  You could slip in orders every now and then when you're not eating/sleeping/working/etc.
 It sounds more to me like your SE4 by Committee game, but with the player in just the top spot...
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