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March 10th, 2003, 07:56 AM
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Sergeant
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Quote:
Originally posted by Unknown_Enemy:
My feeling is that most of SE4 fans will totally/fully/completely hate MOO3.
So geo, save your bucks !
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I am a fan of SE4....and i also really, REALLY like MOO3....with the mods that ppl have released, it fixes pretty much all the ppl's complaints...now, i know that a game shouldn't be fixed by mods...but still, I find MOO3 VERY good...
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March 10th, 2003, 08:22 AM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Quote:
Originally posted by Master Belisarius:
I agree with the Fyron's argument too...
A challenging AI for a complex game is a lot more complex to create.
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This is a given. But you have to admit that there are some folks who bought SEIV thinking it was playable as the single player game. But it just isn't. All those features are great in multiplayer. But, as a single player game, SEIV has no features because it has no AI.
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March 10th, 2003, 08:33 AM
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Captain
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Thanks for the info on the MOO3 mods.
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March 10th, 2003, 12:55 PM
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Corporal
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Join Date: Feb 2001
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Quote:
This is a given. But you have to admit that there are some folks who bought SEIV thinking it was playable as the single player game. But it just isn't. All those features are great in multiplayer. But, as a single player game, SEIV has no features because it has no AI.
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IMO SEIV AI is not so bad. I mean which AI of a 4X game is really that good? Eg I hate all those AI cheats from MOO (triple amount of fleet points and money without even mentioning it in the manual) and CIV. (the same problem with all 3 Versions)
A problem of the AI of SEIV is the immense complexity of the game. The AI has not only to handle the myriard standard game options. It has also to handle all those additional mods. And for this it is quite good I think.
For SEV I would wish a more simple but more effective diplomacy model. This could help to make the AI even better.
tschüss
KlausD
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March 10th, 2003, 04:39 PM
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Colonel
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Quote:
Originally posted by raynor:
But you have to admit that there are some folks who bought SEIV thinking it was playable as the single player game. But it just isn't. All those features are great in multiplayer. But, as a single player game, SEIV has no features because it has no AI.
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I dissagree 100% with your view that SE4 has no AI.
As I wrote many times here, I'm sure the AI still can be improved, right?
Also, I'm sure that the AI has problems playing in big galaxies, when have many potential places to attack/defend at the same time.
For example, is usual that the AI doesn't know what to do with a big fleet when need to defend 2 systems at the same time.
Usually the AI move the fleets in one direction, and at the next turn to the other direction... then in fact the fleet doesn't do anything!
And finally, I know that the AI doesn't care about many of the Diplomatic options, then, think that playing against the AI, SE4 is mostly a wargame, in the sense that the diplomatic options are less important (in MP is very different of course).
But, to say that SE4 has no AI... well, I'm 100% sure that you're wrong about it.
More than once, I wrote that playing in small galaxies against 3 or 4 TDM AIs (some of the good ones... and these races are mostly warlike) and high bonus (and with AI vs humans if I want more challenge), usually I LOST my games (even toda!).
Trying to be fair with myself, know that I'm not a bad SE4 player and I was playing the game from a long time... then, if still I can lose a game against the AI, think I have good reasons to say the AI is not so bad.
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I think that the people who believe that SE4 has no AI, is the people that like to play epic games with BIG galaxies (sometimes with 255 systems, and most the time not playing AI vs humans).
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Honestly would prefer that the SE4 AI could be more strong, or at least could cheat in the high levels like every 4x game (for example, in Moo and Moo2 was pretty obvious that the AI knew my unprotected planets to attack them). But can't to avoid recognize that SE4 has a very decent AI.
IMHO, a more than average AI if I compare this game with other 4x games
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March 11th, 2003, 02:39 AM
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Captain
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
When you look at other space games, typically the AI is given less than a 100% bonus at the highest level of difficulty. (twice the production). In Space Empires IV, an easy game is played with that level of bonus. An average game is played with medium bonus. A hard game is played with high bonus (or 5x production.)
At that level, yes, I would agree it is extremely hard to beat the AI--especially in small galaxies.
But I would argue that the very definition of small, medium and high bonus is the strongest evidence of a poor AI.
Similarly, if the game has any AI at all, then it should win just as easily on a huge map as on a small map. Granted, it will take longer. The fact that you say that isn't so makes me think that its wins on smaller maps are more coincidence than anything else.
Let me hasten a couple of things. First, the TDM races are TONS better than the ones installed by default. I think it is a mistake to play the game without them. Second, the AI *is* getting better. I still remember when the AI built mostly research stations on a huge 150% mineral world.
But the AI never has and never will make effective use of half the cool features that are available to the human players in the multiplayer game. In that context, and if Gal Civ *does* turn out to have the AI they are promising, I may prefer a subset of features but an AI that uses all of them to an infinite array of features but an AI that can't use most of them.
[ March 11, 2003, 01:02: Message edited by: raynor ]
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March 11th, 2003, 03:18 AM
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Shrapnel Fanatic
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
If the game had no AI, you would not be able to play it SP. Saying that it has no AI is, as MB said, 100% wrong. Saying that it has bad AI, on the other hand, could be a valid point. But saying that it has no AI is wholely wrong.
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