.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old February 1st, 2001, 07:35 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: AI construction queue problems (ship construction)

Daynarr you are certainly right about these two points but
1.) When you check the log and see that e.g. only five items have been fished construction Last turn and you have 20 empty construction queues, then 15 must have been empty the Last turn.
2.) Your modification sure did make a big improvement but even with your modification pack 1.01 I see many empty construction queues in Earth Alliance, Sergetti and Darlok when they have several 10000 resource points left in all three catogeries, that can't be stored and therefore are wasted. This occurs only later in them game, after about 100 turns.

Tampa-Gamer you might very well be right, that the AI considers only a limited number of lines in the construction list per turn. This would explain, why in the early game the empty construction queues are not so evident than in the later game, where you have much more resources to spend.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.