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				October 19th, 2003, 03:20 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: AI Campaign => For a Challenging AI opponent 
 The major difference between AIC and Proportions is the special AI technology in AIC. In Proportions, all technologies are available to humans and AIs alike. Otherwise gameplay is very similar. 
				__________________It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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				October 20th, 2003, 08:19 PM
			
			
			
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				 Re: AI Campaign => For a Challenging AI opponent 
 Oleg I am haveing a hard time beating the AI at low bonus. Do you have any suggestions? |  
	
		
	
	
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				October 20th, 2003, 10:44 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: AI Campaign => For a Challenging AI opponent 
 
				__________________It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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				October 21st, 2003, 05:47 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: AI Campaign => For a Challenging AI opponent 
 
	!!! SOON !!!Quote: 
	
		| Originally posted by oleg: BTW, JLS, any provisional date for 4.0+ ?
 I'm bored playing 3.2 no-warp points games
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				October 22nd, 2003, 01:44 AM
			
			
			
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 Major General |  | 
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				 Re: AI Campaign => For a Challenging AI opponent 
 Using the AI Campaign. Made a new race out of the Cue Cappa found in the MOD. New race homeworld has no facilities?!        What did I do wrong?   
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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				October 22nd, 2003, 02:27 AM
			
			
			
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 Major General |  | 
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				 Re: AI Campaign => For a Challenging AI opponent 
 
	Nevermind, fixed it.Quote: 
	
		| Originally posted by pathfinder: Using the AI Campaign. Made a new race out of the Cue Cappa found in the MOD. New race homeworld has no facilities?!
  What did I do wrong?   | 
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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				October 22nd, 2003, 12:03 PM
			
			
			
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				 Re: AI Campaign => For a Challenging AI opponent 
 
	Go to Ship Yard tech 3 as fast as possable then upgrade BSYs and Planet shipyards.Quote: 
	
		| Originally posted by QBrigid: I am haveing a hard time beating the AI at low bonus. Do you have any suggestions?
 |  Missile weapons are very good early until you get good sensor Lvl 3 and beam weapon levels 2 or 3 should do it.
 Mines only help very early in the game so do this soon. You mist go with 100 lvl 2 MISSILE sats with one PD on each to kill the AI fighters as soon as you can over the warp points.
 
 JLS, is AIC v4.0 going to be out this week or next.
 
 Pathfinder, remember to give the AI 1-3 traits in their general file and when modding AIs in AIC that they grow in relation to Ship Construction so it is best to space this out over there research file.
 
 [ October 22, 2003, 11:14: Message edited by: Grand Lord Vito ]
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				October 22nd, 2003, 12:17 PM
			
			
			
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				 Re: AI Campaign => For a Challenging AI opponent 
 Sorry it took so long to reply to my Strange Tact Combat Question.....It was a matter of the ships being out of supply.....Lord help me..sometimes im just not so bright! Thanks for the replies. 
				__________________Grand Deceiver
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				October 22nd, 2003, 11:26 PM
			
			
			
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				 Re: AI Campaign => For a Challenging AI opponent 
 Grand Lord Vito: I just copied existing AIC races so hopefully that won't be a problem. Not changing much except weapon names to co-incide with Pax Empieria and same with races and their files. 
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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				October 24th, 2003, 08:05 AM
			
			
			
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				 Re: AI Campaign => For a Challenging AI opponent 
 =======================================
 AI Campaign V4.0 UPGRADE
 =======================================
Conceptual:
New
   Event file with good and bad events; and a Default high zip file that operates at 84% High Event Chance frequency for an ever changing universe. Settings of 100% is Possible without the Heroes Epic or a Cursed starting trait. 
Added additional Random events with images. 
 New  6 varied Event file zip options. 
Tweaked Finite Economics Module. 
Tweaked AI Balance Module. 
Tweaked AI Player Minesweeping - Mottlee 
Reduced AI inherent Minesweeping. 
Tweaked Strategic and Tactical Fighter Module.
TECH:
New   Tech Veneration.
New  Tech Immigration. 
Tweaked some additional Techs.
Facilities:
 New   Facilities Debarkation Depot.
 New   Facilities Heroes Epics and Faith Shrine. 
Increased Climate Control Facility values, Alneyan. 
Tweaked Nature and some Planet Utilization Facilities costs ~Oleg 
Lowered Costs and increased  capacity for Resource Storage Facilities ~GLV & Oleg 
Further tweaked Planet Utilizations. 
Tweaked many Facilities.
Vehicles:
 New  Frigates now can have 5 Engines. 
Reminder that Fast Colonizers also can have 4 Engines. 
Revised Freighter Cargo Capacity. 
Tweaked small ship maneuverability modifiers for increased specialization. 
Human Players Fast Frigates have gained an extra engine.
 New  Deep Space Supply Base.
Components:
 New   Ram Scoop Components. 
Emergency Propulsion Fix ~ PTF 
Corrected some Roman Numerals 3  ~Spoo 
Revised Solar Sails  ~Spoon 
Revised Fighter and Sat Armor ~Oleg 
Tweaked many Components.
Intel Projects:
 New  2 varied Psychic Intel Zip Options. 
Revised and tweaked Psychic Intel Projects and Intel Facilities.
Quadrant Maps: 
Open Warp distances for Stellar Manipulation 1 (3to4)(5to6) ~QB 
Added/or tweaked Centurion Systems for all quads. 
Interface: 
Corrected many Typos.
Notes: 
Revised order for Random Events ~Oleg 
Revised Happiness File ~Fyron 
Refugee Images ~Oleg 
Some additional AI Player med and late game growth tweaks 
Non Psychotic AI anger levels adjusted to be more tolerant to the Human Players with this Version. 
Adaptations from PvK's Culture Mod.
Human Player may mix options below.
NEW ~Trait Human Player option 1 (O1*) Human Players Advantage:Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option . 
~Trait Human Player option (O2) Human Player - Advantage for a Balance: That will result in a Better all around Home World. 
~Trait Human Player option (O3) Human Player - Excellent Advantage: For a much higher Proportions of Resources (not recommended for Finite Games). 
~Trait Human Player option (O4) Human Player - Results in a game requiring more logistics.
    
~Players may also add (mp1 thru 3) for Handicapping for Multiplayer. MP1-3 May also be used in Solo games, great for a Dual Race Bonus. 
~Trait Human Player option  (SF)  Human Player - Terminal Advantage: Strategic Fighters(gives Fighters System move capabilities)
NEW ~Races that you wish not to start your next random game; Place in the [Pictures folder/Race removed from play folder].
 
= = = = = = = = = = = = = = = = = = = = = = 
 
AIC v4.0 is a stand alone and full upgrade. 
Download size (4.07 meg)
(>>>   AI Campaign v4.0   <<<)
 
 [ October 24, 2003, 07:37: Message edited by: JLS ] |  
	
		
	
	
	
	
	
	
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