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March 11th, 2003, 11:50 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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March 12th, 2003, 12:22 AM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by PsychoTechFreak:
JLS, I have sent an empty test mail to the other (msn.com) address.
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I have not receive any thing yet, but that’s ok, it will come.
The other day, Master Belisarius sent me a huge attachment that was fine thru
CES-Incorp@msn.com
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March 12th, 2003, 12:40 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
I do not get what happens with my e-snails at the moment
Quote:
But still!
You haven?t yet posted what the AI has for.
Ships, Bases, Unit and make up is. at turn 20 years?
Or Posted what there Total Empire status is?
Total income versus Expenditures.
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All right, all right, if I do not get my snail-account to do anything tonight, I fear I would have to send the files from my office tomorrow *sigh*.
Here we go:
20 years: I have done a wrong observation before, the CCs have been scrapped later (30-35 years)
Eee: Score 198.6K, Resources 43.8K,Tech levels 69, 2 planets, 1 system, 6487 units, 34 ships, 6 bases
Net mineral resources per turn: 21.8K
Cue Cappa: Score 203.7K, Resources 32.8K,Tech levels 62, 4 planets, 1 system, 10256 units, 50 ships, 3 bases
Net mineral resources per turn: 20K
35 years: CCs have been scrapped
Eee: Have built 4 Communities, 1 planetery shield network III and a central comp. complex II at the HP (SY and Dock still exists)
Score 177K, Resources 17.4K,Tech levels 97, 2 planets, 1 system, 7883 units, 28 ships, 6 bases
Net mineral resources per turn: -1142
Cue Cappa: 1 Community at HP, Score 116.7K, Resources 4.6K,Tech levels 70, 4 planets, 1 system, 25166 units, 34 ships, 3 bases
100 years:
Eee: Have built 5 Communities, 1 planetery shield network III and a central comp. complex III at the HP (SY and Dock still exists, upgraded to level II)
Score 70K, Resources 6K,Tech levels 120, 2 planets, 1 system, 8516 units, 12 ships, 0 bases
Net mineral resources per turn: -348
Cue Cappa: 1 Community at HP,SY III, Dock II, Score 132.1K, Resources 4.5K,Tech levels 95, 6 planets, 3 system, 27935 units, 25 ships, 6 bases
... and they open WPs like mad.
Net mineral resources per turn: -3070
Quote:
send me Both the DOS test and the other no dos test for AIC save.gam with all the files you changed so I won't corrupt that game when I advance turn!
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If I can get it together again, I mean, you know what happens if you do 3 quick tests disregarding any backups of savegames? Anyway I have sent another try of the 100year test first.
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March 12th, 2003, 12:49 AM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak,
I have your Email but no attachment
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"Other stuff"
You indicated that you made changes to the Settings.Txt…
If you can give me a copy of that file and any other files you may have changed along with the save games, that would be great.
I will put all your files in my AIC folders and load your test, this way there will be no way I can corrupt your data if I advance the turns 
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March 12th, 2003, 12:56 AM
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Lieutenant Colonel
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Join Date: Feb 2003
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Don't rush, Email
I am still curious on the ship and unit makeup from your DOS test, when I get the save files I will see that then.
I have the data you posted...This is enough for now, thanks.
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This can be helped thru AI_Construction_Facilities, Home World: Tweaks .
But I will see if I can stop this altogether thru the Facility data file, first. EDIT: I think it will work
If anyone, has other ideas please post.
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I will have all the AI updated files to you after I Change and test them for a few days.
Good job, PsychoTechFreak
[ March 12, 2003, 00:03: Message edited by: JLS ]
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March 12th, 2003, 01:26 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
I have your Email but no attachment
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"Other stuff"
You indicated that you made changes to the Settings.Txt?
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Ya, I have seen the mess in my output folder. I will upload the stuff from my office PC tomorrow, obviously the problem at home is about bigger attachments.
I will send the settings.txts together with the savegames, I have found one AICampaign test and I will see if I can recover the quick proportions test+ settings.txt. These small attachments hopefully will go out at least.
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March 12th, 2003, 01:46 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak,
The hundred turn, incremental save; also would be invaluable so I can track there progress!
No hurry though this can wait, till you get an opportunity, thanks.
CES-Incorp@msn.com
Did you get a chance to look at the AIC Vehicle data file yet, for AI balance Tech in ship sizes?
With a reduced maintenance on Carriers and Higher end ships; as it will relates to late game increased ship counts for the AI.
In AIC I have did very little tweaks to the high end ships for fear of play balance. I would rather a human Player do well in the end game then sour a 1000 turn game with an unbeatable AI.
It is pretty close to being on, but I will need more player input to raise AI late game ship Count.
[ March 11, 2003, 23:59: Message edited by: JLS ]
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