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Old November 19th, 2003, 02:38 AM
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Default Re: Updated the FAQ

Quote:
One advantage for remote mining that I didn't see discussed was that it costs you no space on your planets at all. Playing a race of god-like researchers, I got a HUGE advantage in tech very early by getting well over 60% of my minerals from remote mining ships, and stuffing every planet I could find full to the brim with research centers.
You can't mine a colonized planet though...
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Old November 19th, 2003, 03:59 AM
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Default Re: Updated the FAQ

Quote:
Originally posted by Imperator Fyron:
quote:
One advantage for remote mining that I didn't see discussed was that it costs you no space on your planets at all. Playing a race of god-like researchers, I got a HUGE advantage in tech very early by getting well over 60% of my minerals from remote mining ships, and stuffing every planet I could find full to the brim with research centers.
You can't mine a colonized planet though...
You can't colonize an asteroid belt either, early in the game. And most small moons can be exploited much more through mining than colonization. What's your point?
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Old November 19th, 2003, 08:45 PM

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Default Re: Updated the FAQ

Argh....stupid question that I *know* has been answered somewhere before, but here goes:

Under the Allegiance Subverter section, the FAQ says "In Versions earlier than 1.80, ships with a destroyed master computer CAN be captured [by allegiance subverter]."

So, am I to take this to mean that in Version 1.8, a ship with a destroyed MC *cannot* be captured by my AS?

Thanks,

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Old November 19th, 2003, 09:00 PM

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Default Re: Updated the FAQ

That is true, yes.
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Old November 19th, 2003, 09:04 PM

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Default Re: Updated the FAQ

Well, that stinks...any way around this?

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That is true, yes.
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Old November 19th, 2003, 10:29 PM
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Default Re: Updated the FAQ

No. AS + Comp Virus was way too powerful before. Something had to be done.
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Old November 19th, 2003, 10:43 PM

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Default Re: Updated the FAQ

Yeah, I can't really argue with that...I'll still argue though that, from a conceptual *and* practical point of view, that a better solution is to make those ships with *only* MCs invulnerable to AS, but those with MCs *and* crew quarters/bridges to be vulnerable. Logic being this: if it is solely a computer controlled ship, and the computer is destroyed, there is enough residual software to run it at the degraded (loss of control spaces) level; but if there is a crew onboard *also*, they take control of the ship and hence are then vulnerable to psychic enslavement.

Just myh two cents, I know it's not gonna change, but I can dream of a way to deal with Talismans...

thanks,

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No. AS + Comp Virus was way too powerful before. Something had to be done.
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