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				February 6th, 2001, 10:07 AM
			
			
			
		  
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				Re: 3D modeling
	
			 
             
			
		
		
		
		I tihnk you'll find you need to use the draw line tool. . . draw using that first, then press F10 to switch point editing on. (F11 to switch off). 
Also, to get anything to look like rendering you need to put a surface on them. Try the 'planar surface from edge curves' command. I think.
 
I've not Rhino on this computer, since its at school.
 
Hope thats some herlp, e-mail me if you need more.   markis.brachel@ntlworld.com 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 6th, 2001, 08:40 PM
			
			
			
		  
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				Re: 3D modeling
			 
             
			
		
		
		
		Thx, try that in sec 
 
BTW: I've already got you're mail ad 
		
	
		
		
		
		
		
		
			
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				February 7th, 2001, 12:58 AM
			
			
			
		  
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				Re: 3D modeling
			 
             
			
		
		
		
		hmmmm, I just found a freeware 3-D modeler program called 3-D Canvas, it at least is easy to use. I am going to see if I can make some simple ships this week-end (after I learn how to use it!) 
available at:  www.amabilis.com 
		
	
		
		
		
		
		
		
			
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				February 7th, 2001, 01:15 AM
			
			
			
		  
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				Re: 3D modeling
			 
             
			
		
		
		
		3d canvas also avail via zdnet, plus some other shareware and freeware prog's in their download area ..   http://www.zdnet.com/swlib/ 
all sorts of odds and ends there, harvard 3d shareware and others for those interested in try it fist approach.
 
jsnider  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 7th, 2001, 05:42 AM
			
			
			
		  
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				Re: 3D modeling
			 
             
			
		
		
		
		Hi everyone!  I'm new here (DuH!) and have a couple of questions (DuH!!)     
I've got the demo for SE4 and I like it alot.  I am interested in looking into the 3D modeling aspect of the game so I've got Moray and POV-ray.
 
What I want to know is:
 
1)  Do the models have to be a certain size, or does the game work off the completed image (TIFF, bmp, jpg, etc.)?
 
2)  Is there a model viewer out there, ala Q3A or Unreal Tournement?  Are Moray .mdl files the same as Quake model files?
 
Thanks in advance!!!
 
AtP  
		
	
		
		
		
		
		
		
			
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				February 7th, 2001, 06:11 AM
			
			
			
		  
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				Re: 3D modeling
			 
             
			
		
		
		
		1) Do the models have to be a certain size, or does the game work off the completed image (TIFF, bmp, jpg, etc.)?  
 
A-They have to be a certain size....I forget the number pixels but 4 kb for a "mini" and 49 kb for a "portrait" IIRC.  
 
2) Is there a model viewer out there, ala Q3A or Unreal Tournement? Are Moray .mdl files the same as Quake model files? 
 
 A-Beats the heck outta me, I'm just starting this 3-D modeling stuff myself. 
 
 
		
	
		
		
		
		
		
		
			
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				February 7th, 2001, 06:22 AM
			
			
			
		  
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				Re: 3D modeling
			 
             
			
		
		
		
		The game work with completed .bmp files,  You'll need to use the render function to save them as .bmp and then size and rename them for the game.  You can find the information for sizes and names in your manual.  
 
Morays models only open in moray,  They are different than quake .mdl 
 
------------------ 
Lord Darwin, 
Space Empires Fan since  
Space Empires 2 in 1995 
		
	
		
		
		
		
		
		
			
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