|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				March 6th, 2003, 05:30 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Dec 2002 Location: Tokyo 
						Posts: 22
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 A quick mod question 
 Hi,
 If I change the name of a particular facility, will it affect AIs' ability to research or build it?
 For instance, if the names of Gestation Vats I, II and III are changed to Viagra Vats I, II and III, will an AI with the Organic advanced trait have any problems with it?
 
 Thanks in advance.
 |  
	
		
	
	
	| 
			
			 
			
				March 6th, 2003, 05:33 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Dec 2002 Location: Tokyo 
						Posts: 22
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A quick mod question 
 Sorry, I meant to include that my question is specifically about changing the facilities.txt file -- only. |  
	
		
	
	
	| 
			
			 
			
				March 6th, 2003, 05:47 AM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant Colonel |  | 
					Join Date: Feb 2003 Location: RI. USA 
						Posts: 1,470
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A quick mod question 
 Nope, the AI will have no problem with this     [ March 06, 2003, 03:48: Message edited by: JLS ] |  
	
		
	
	
	| 
			
			 
			
				March 6th, 2003, 05:48 AM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: A quick mod question 
 Names have zero effect for the AIs.
 To protect your file integrity, you will want to create a modfolder.
 
 Create a new folder, and call it "SamuraiModv1"
 Inside there, it should have the same structure as your base SE4.
 To mod the facilities.txt file, you create a "Data" folder inside "SamuraiModv1", and copy facilities.txt in.
 
 Edit the copy all you like, and you don't have to worry about having to reinstall because you lost your unmodded game.
 
 To play your mod, find Path.txt in the main folder with the SE4.exe
 Edit that, and change the line:
 Path  := None
 to
 Path  := SamuraiModv1
 
 When you next run SE4, it will load your modded files instead of the originals.
 For any needed files which you don't put it your mod, SE4 will use the defaults.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				March 6th, 2003, 05:51 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Feb 2002 Location: Canada 
						Posts: 346
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A quick mod question 
 Won't have any effect so long as you don't change the family number (what the AI looks at to decide what to build) or th roman nuneral (could mess up when it gets built). 
				__________________I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
 -Albert Einstein
 |  
	
		
	
	
	| 
			
			 
			
				March 6th, 2003, 05:52 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Feb 2002 Location: Canada 
						Posts: 346
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A quick mod question 
 D'oh! Too late. That'll teach me to let someone distract me wjile typing. 
				__________________I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
 -Albert Einstein
 |  
	
		
	
	
	| 
			
			 
			
				March 6th, 2003, 06:00 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Apr 2001 Location: Rosario, Argentina 
						Posts: 1,047
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A quick mod question 
 Right facilities and components are called by ability (or weapon family in case of weapon components), so AIs don't care about their name.In my Spanish Translation mod (kept in secret so far) AIs only need to have Tech areas, cultures, happiness types and formations updated.
 
 [ March 06, 2003, 04:04: Message edited by: Andrés Lescano ]
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |