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March 6th, 2003, 03:41 PM
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First Lieutenant
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
But usually it doesn't necessarily mean a problem, although it looks like the contrary in your tests. I recall the old "cannot colonize because I am cloaked" problem in the cases you switch a comp player to human control, which does not happen in case of the AI does not feel to be watched
The cargo ability is a similar (transporter) issue I guess like the SY components -> resupply transporters. Have you done a similar test already without cargo ability?
[ March 06, 2003, 13:45: Message edited by: PsychoTechFreak ]
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March 6th, 2003, 03:47 PM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
My latest observations were in non-connect game. It is possible that in "normal" game AI is more flexible, changing ship orders more often.
Sometimes it is not a problem but I witnessed a total AI break down
Another puzzle : It happens only after Ai discovers ion engine III
I ship ships have ion engines I or II, they buzz happily around, but once get refitted with IO-III - strike  Go figure !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 6th, 2003, 05:05 PM
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Lieutenant Colonel
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
I thought the Cargo Storage ability still worked with Value 1 of zero. The intent was to allow supply tankers to use transport hulls, wasn't it?
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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March 6th, 2003, 05:15 PM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by Krsqk:
I thought the Cargo Storage ability still worked with Value 1 of zero. The intent was to allow supply tankers to use transport hulls, wasn't it?
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Yes, but cargo storage of supply bays is not 0 but some positive number. May be I should try to change it to 0 and see how it works...
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 6th, 2003, 06:17 PM
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Lieutenant Colonel
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
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March 6th, 2003, 08:40 PM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Damn, setting "cargo storage = 0" does not cure the problem  AI is still trying to load population to 100% full ship ! What is going on ?
Fortunately, it seems to be a very severe problem only in Non-connected game. In "normal" settings AI somehow manages to struggle through this bug/
So, if you are planning a Non-connected game, be sure to use simultaneous movements ! 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 6th, 2003, 10:50 PM
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First Lieutenant
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
So, if you are planning a Non-connected game, be sure to use simultaneous movements !
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Noooooooooooooooooooo
I hate simultaneous for solo proportion games, because of its own glitches- things like you need at least speed 2 to use EP pods, ships are searching their own ways and god knows what else. In some cases I would like to decide if tactical or strategic combat, I mean try to capture a home planet after 100 years in strategic and you know what I mean. In some cases after just 25 years it has taken about 2 years blockading and loosing one fleet after the other even in tactical combat.
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