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March 6th, 2003, 06:17 PM
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Lieutenant Colonel
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
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March 6th, 2003, 08:40 PM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Damn, setting "cargo storage = 0" does not cure the problem  AI is still trying to load population to 100% full ship ! What is going on ?
Fortunately, it seems to be a very severe problem only in Non-connected game. In "normal" settings AI somehow manages to struggle through this bug/
So, if you are planning a Non-connected game, be sure to use simultaneous movements ! 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 6th, 2003, 10:50 PM
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First Lieutenant
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
So, if you are planning a Non-connected game, be sure to use simultaneous movements !
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Noooooooooooooooooooo
I hate simultaneous for solo proportion games, because of its own glitches- things like you need at least speed 2 to use EP pods, ships are searching their own ways and god knows what else. In some cases I would like to decide if tactical or strategic combat, I mean try to capture a home planet after 100 years in strategic and you know what I mean. In some cases after just 25 years it has taken about 2 years blockading and loosing one fleet after the other even in tactical combat.
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March 6th, 2003, 11:31 PM
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
oleg, I can not quite confirm your observations. In my 65 year simulation, I have turned AI ministers to on, animate ship movement to on and I can see the AI transporters cycling without problems. The "cannot load any more cargo" indeed comes up, but just with some of the transporters which are filled with SATELLITES ! E.g. Nostropholo, they seem to put everylittle thing into sat production, home planet has more than 800 sats in stock, 100 in orbit. 3 Transporters stuck in homeplanets orbit because each of them contains 1 sat, 80kt/1008kt. The other transporters without sats in cargo do their jobs.
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March 7th, 2003, 01:28 PM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 7th, 2003, 01:39 PM
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
BTW, I strongly recomend my latest idea about solving the problem with satelites in cargo and, more importantly, immensly improved how AI handles population with latest 1.84 patch:
http://www.shrapnelgames.com/cgi-bin...3;t=007969;p=1
and download this:
http://forum.shrapnelgames.com/newup...1045337937.ZIP
PvK does not like it since now you can move population on smaller ships, but AI works great !
(warning - it will ruin the existing Proportions games, be carefull ! )
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 7th, 2003, 08:17 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Now I have seen the same thing even with watching AI with all ministers "on". Soul Hunters designs have stuck in orbit with the  message.
But it appears there are some more weird things going on with "no WP connected" even with simultaneous. I am going to continue in the...
http://www.shrapnelgames.com/cgi-bin...3;t=008345;p=1
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